& @lock locks2 SpeechLock: All but Exits: controls who may speak in that location (only checked if AUDITORIUM flag is set on that location) TeloutLock: All but Exits: controls who may teleport out of the location. TportLock: Rooms/Things: controls who may teleport there if the location is JUMP_OK. UseLock: All but Exits: controls who may USE the object, GIVE the object money and have the PAY attributes run, have their messages heard and possibly acted on by LISTEN and AxHEAR, and invoke $-commands stored on the object. DropLock: All but rooms: controls who may drop that object. UserLock: All: Not used by MUX, is intended to be used in MUX programming where a user-defined lock is needed. Note: If a player fails the UseLock on a parent of an object being searched for $-commands, then the search for attributes stops and the parent chain is not searched further for matches.