btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
& @lock locks2
 
     SpeechLock:   All but Exits:  controls who may speak in that 
                                   location (only checked if 
                                   AUDITORIUM flag is set on that 
                                   location)
     TeloutLock:   All but Exits:  controls who may teleport out of 
                                   the location.
     TportLock:    Rooms/Things:   controls who may teleport there if 
                                   the location is JUMP_OK.
     UseLock:      All but Exits:  controls who may USE the object, 
                                   GIVE the object money and have the 
                                   PAY attributes run, have their 
                                   messages heard and possibly acted 
                                   on by LISTEN and AxHEAR, and invoke
                                   $-commands stored on the object.
     DropLock:     All but rooms:  controls who may drop that object.
     UserLock:     All:            Not used by MUX, is intended to be 
                                   used in MUX programming where a 
                                   user-defined lock is needed.
 
  Note: If a player fails the UseLock on a parent of an object being 
  searched for $-commands, then the search for attributes stops and 
  the parent chain is not searched further for matches.