btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
& @leave
 
  Syntax: @leave <object> = <message>
  Attribute: Leave
 
  Sets the message that a player sees when leaving an object or room,
  whether by using an exit, the enter or leave commands, or by 
  teleporting. 
  
  Function references and %-substitutions are allowed in leave
  messages, and are evaluated when someone leaves the object.  In 
  function references, 'me' refers to the object being left, while %
  -substitutions that refer to the enactor (such as %n, %#, %p, etc) 
  refer to the player leaving the object.
 
  This attribute is meaningful for players, things, and rooms, and
  will never be automatically triggered on exits.
 
  Example: 
  @leave car = You unbuckle your seatbelt and climb out of the car.
 
  See also: leave, @aleave, @oleave