& @kill Syntax: @kill <object> = <message> Attribute: Kill This command sets the message that is shown to anyone who kills <object>. This attribute is only meaningful for players and things, and will never be automatically triggered on other object types. Function references and %-substitutions are allowed in kill messages, and are evaluated when someone kills the object. In function references, 'me' refers to the object that was killed, while %-substitutions that refer to the enactor (such as %n, %#, %p, etc) refer to the player doing the killing. Example: @kill guard = The guard says "I'll get.. you... for...this... %n" as he falls down and dies. See also: kill, @akill, @okill, BEING KILLED, IMMORTAL, WIZARD