btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
& @kill
 
  Syntax: @kill <object> = <message>
  Attribute: Kill
 
  This command sets the message that is shown to anyone who kills
  <object>.
 
  This attribute is only meaningful for players and things, and will
  never be automatically triggered on other object types.
 
  Function references and %-substitutions are allowed in kill
  messages, and are evaluated when someone kills the object.  In 
  function references, 'me' refers to the object that was killed, 
  while %-substitutions that refer to the enactor (such as %n, %#, 
  %p, etc) refer to the player doing the killing.
 
  Example: 
  @kill guard = The guard says "I'll get.. you... for...this... %n"
  as he falls down and dies.
 
  See also: kill, @akill, @okill, BEING KILLED, IMMORTAL, WIZARD