& @gfail Syntax: @gfail <object> = <message> Attribute: Gfail Sets the message that a player sees when he tries to give away the object but fails because he didn't pass the object's give lock. Function references and %-substitutions are allowed in give failure messages, and are evaluated when someone tries to give away the object. In function references, 'me' refers to the object being given away, while %-substitutions that refer to the enactor (such as %n, %#, %p, etc) refer o the (attempted) giver. This attribute is only meaningful for players and things, and will never be utomatically triggered on other object types. Example: @gfail sword = You can't give away a cursed sword! See also: give, @agfail, @ogfail, @lock