btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
& @fail
 
  Syntax: @fail <object> = <message>
  Attribute: Fail
 
  Sets the failure message for <object>.  This message is seen by the
  actor when one of these events occurs:
 
    - For exits: Someone tries to traverse the exit but cannot because
      they fail the exit's default lock or the exit is not linked.
    - For players and things: Someone tries to pick up the object but
      cannot because they fail the object's default lock.
    - For rooms, players, and things: Someone looks around inside the
      room, player, or thing and fails the object's default lock.
 
  Substitution and evaluation is performed on the message before it is
  shown.
 
  Example:
    <thing>
    > @fail table = It's too heavy to lift!                           

    <exit>
    > @fail doorway = The doorknob does not turn.                      
 
  See also: get, @afail, @ofail, FAILURE