& @fail Syntax: @fail <object> = <message> Attribute: Fail Sets the failure message for <object>. This message is seen by the actor when one of these events occurs: - For exits: Someone tries to traverse the exit but cannot because they fail the exit's default lock or the exit is not linked. - For players and things: Someone tries to pick up the object but cannot because they fail the object's default lock. - For rooms, players, and things: Someone looks around inside the room, player, or thing and fails the object's default lock. Substitution and evaluation is performed on the message before it is shown. Example: <thing> > @fail table = It's too heavy to lift! <exit> > @fail doorway = The doorknob does not turn. See also: get, @afail, @ofail, FAILURE