btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
& @clone2
 
  The following switches are available:
 
  /cost       - Treat the argument after the = as the cost of the new
                object, not the name.
  /inherit    - Don't reset the INHERIT bit on the new object.
  /inventory  - Create the new object in your inventory (or your 
                exitlist, in the case of cloning exits).
  /location   - Create the new object in your location (default).
  /parent     - Set the new object's parent to be the template 
                object and don't copy the attributes.
 
  See also: @create, @decompile, @destroy, VISUAL.