btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
& @chzone
 
  Syntax: @chzone <object>=<zone object>.
  
  Changes the zone of <object> to <zone object>. If <zone object> is
  "none", the zone is reset to NOTHING.
  
  @chzone'ing a player does not automatically change the zone of their
  objects. Anyone may reset the zone of an object they own; <zone
  object> must either be "none", or must be owned by them. Only 
  wizards may @chzone an object to an arbitrary zone object. Players 
  may @chzone themselves to an object they own; otherwise, only 
  wizards may @chzone players.
  
  @chzone'ing resets the WIZARD, ROYALTY, and INHERIT flags on
  non-player objects.
  
  See also: ZONE OBJECTS