& @chown Syntax: @chown <object>[=<player>] @chown <object>/<attr>[=<player>] The first form changes the ownership of <object> to <player> (default is to yourself). Objects may be things, rooms or exits. To chown things, you have to be carrying the thing. For rooms or exits, you have to be in the room. Objects must have the CHOWN_OK flag set before they may be @chowned. In a room, the command used must be @chown here = <name>, and for an object, you must be very specific. The second form changes the ownership of the indicated attribute on <object> to <player> (default is the owner of the object). You may only @chown unlocked attributes. You may @chown unlocked attributes on objects that you own to yourself, and you may also @chown attributes that you own on objects owned by others to the owner of the object. When an object is @chowned, all unlocked attributes on the object are automatically @chowned as well, locked attributes remain owned by their original owners. The HALTED flag is automatically set on the new copy of the object. Players can't be @chowned; they always own themselves. See also: @lock, @Unlock, CHOWN_OK, ATTRIBUTE OWNERSHIP