btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
& @afail
 
  Syntax: @afail <object> = <command-list>
  Attribute: Afail
 
  Sets the commands to be performed by <object> when one of these
  events occurs:
 
  - For exits: Someone tries to traverse the exit but cannot because
    they fail the exit's default lock or the exit is not linked.
  - For players and things: Someone tries to pick up the object but
    cannot because they fail the object's default lock.
  - For rooms, players, and things: Someone looks around inside the
    room, player, or thing and fails the object's default lock.
 
  Example:
  > @afail vase = :falls and smashes to pieces.;@destroy me
 
  See also: @fail, @ofail, FAILURE