& @afail Syntax: @afail <object> = <command-list> Attribute: Afail Sets the commands to be performed by <object> when one of these events occurs: - For exits: Someone tries to traverse the exit but cannot because they fail the exit's default lock or the exit is not linked. - For players and things: Someone tries to pick up the object but cannot because they fail the object's default lock. - For rooms, players, and things: Someone looks around inside the room, player, or thing and fails the object's default lock. Example: > @afail vase = :falls and smashes to pieces.;@destroy me See also: @fail, @ofail, FAILURE