& @aefail Syntax: @aefail <object> = <command-list> Attribute: Aefail Sets the action to be taken by an object when someone tries to enter it but fails because the object is not ENTER_OK or the player fails the object's enter lock. The enter lock only affects the 'enter' command and its aliases (set via the @ealias command), it does not affect exits that lead to the object or teleporting in. This attribute is meaningful for players and things, and will never be automatically triggered on rooms or exits. Example: @aefail car = @emit ;'s alarm starts wailing when %n tries to break in. See also: @aenter, @efail, @ealias, @enter, @oefail, @oenter, enter, ENTER_OK