CurrencyMods11_12_05/
CurrencyMods11_12_05/banks/
CurrencyMods11_12_05/money/
#ifndef MONEY_H
#define MONEY_H
// this function should be called when the MUD first boots up.
// calling it will initialize the module for use.

int charGetMoney(CHAR_DATA *ch);
void charSetMoney(CHAR_DATA *ch, int new_experience);

void init_money(void);
void do_get_money(CHAR_DATA *ch);

#endif //MONEY_H