GENDERBENDING ON THE MUSH

by John Oughton

For the first time, I adopted the appearance of an attractive
woman.  My name was Mariana, my demeanour subtly seductive.  So it
wasn't long before Badger and other males in the park started to
cosy up to me, asking if they hadn't met before somewhere, or
wouldn't I like to have my back rubbed?  I felt ambivalent about
their attention -- it was nice to be noticed, but I didn't want to
be just an object of sexual desire.

Relax, dear reader, I haven't embarked on a career as a
transvestite.  My "genderbending" experiment as Mariana took place
entirely in the virtual world of text scrolling across the computer
screens of all those involved in the same exercise: a role-playing
game open to anyone with Internet access, known variously as a MUD
(Multi-User Dungeon or Dimension), MUSH (Multi-User Shared or
Simulated Hallucination) or MOO, a MUSH with Object Orientation (a
particular type of programming used in the game).

Every night, thousands across North America meet in these
environments.  The program was originally developed to allow
Dungeon and Dragon fans to pursue their time-honored pastimes of
defeating dragons and monsters and winning treasure and powers.
But some users got tired of such adolescent activity, and opened
the programs up so users could do many different things, ranging
from simply meeting for an on-line chat, to discussing an agenda of
topics of academic interest, or collaboratively "building" new
places within an environment.  MUDS et al are basically for fun and
games (in fact, you can find out a great deal about them by using
the "Fun and Games" option on Gopher), but they are also finding
uses for those who want to develop panel discussions and academic
papers, explore simulation programming, or even give a writing
class an entertaining environment to visit.

Let's get concrete.  What happens when you actually visit one of
these?  First of all, you have to connect to one via your home
computer or a terminal on a system connected to the Internet.  You
can connect directly through Gopher, but most users use the Telnet
command to make a direct connection between their computer and the
host computer running the environment.  One can Telnet via either
a numerical or verbal code; WriteMUSH, for example, a small
environment where creative writers often meet, has the code
palmer.sacc.colostate.edu 6250.  After  the Telnet prompt, I'm
usually connected within seconds.  From then on, the host computer
responds to my commands as if I had a terminal hard-wired to it.

Once I've connected, I can either visit the environment, with
limited privileges, by typing "connect guest;" connect with a
character I've already created (who can have any name, gender, or
description I wish) by typing "connect [charactername];" or I can
create a new character and give him/her/it a description (including
a body, costume, sound, smell, and even taste).  Once I have an
identity, I can explore the environment by reading descriptions of
spaces (town halls, hotels, cafes, streets, woods, etc.), and by
moving between spaces using simple commands like "out," "North",
"up" and so on.  I can find out what other characters are playing
and page them; I can meet them by going to the same room or space,
and then we can chat, on-line.  I can also do actions (hug someone,
throw up, applaud) by typing a colon and then the action.

Depending on the environment and other characters, interactions can
be friendly, surreal, challenging or flirtatious; of course, you
seldom know whether the other characters have the same gender as
their creators or not.   You can meet "robots" -- objects
programmed to ask you questions, extract "money" for favours, get
drinks, or play songs; you can create objects and give them to
other people. You can create and decorate your own room or house.
You can even teleport instantly to any part of the environment,
once you know the code for where you want to go to.  These
environments are maintained by volunteer programmers known as
"wizards" because they can fix problems or write complicated
programs.  Many MUSH's have themes -- for example, built around
C.S. Lewis's Narnia world, or Tolkien's The Lord of the Rings.

As with any Internet application, caution applies: you can waste a
lot of time fooling around with MUSHs, and run the risk of making
them a substitute for real-life interaction -- or, as the jargon of
MUSHing has it, preferring VR to F2F (Virtual Reality for Face to
Face).  I've attended a wedding on one MUSH, played "Truth or
Dare," and visited  the hot tub on another.  But I've also made
real friends, learned a little about programming, and taken part in
regular Tuesday night discussions about teaching writing using
computers on MediaMOO housed at MIT. By being "Mariana," I learned
first hand -- if safely -- what women feel like when men come on to
them.

When you have the time, explore this fascinating parallel world.
You can let your imagination run free, be someone you've always
wanted to -- and the only risks you run are wearing out your
computer and, possibly, your spouse's patience.

c1993  John Oughton
Any reproduction of this without author's permission will result in your
never winning the Nobel Prize.  So there.






------------------------------------------------------------------------------
ftp://ftp.game.org/pub/mud      FTP.GAME.ORG      http://www.game.org/ftpsite/
------------------------------------------------------------------------------

 This document came from FTP.GAME.ORG, the ultimate source for MUD resources.

------------------------------------------------------------------------------