#include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "deck.h" #include "hand.h" #include "merc.h" void do_discard( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; card_t card; suit_t suit; rank_t rank; if ( ch->pcdata->deck == NULL || ch->pcdata->hand == NULL ) { send_to_char( "You need to start playing before you can discard a card.\n\r", ch ); return; } if ( argument[0] == '\0' || strlen(argument) != 2 ) { send_to_char( "Please specify which card do you wish to discard (eg 'discard H5').\n\r", ch ); return; } /* Find the suit and rank of the card they're trying to discard */ suit = CardSuit( UPPER(argument[0]) ); rank = CardRank( UPPER(argument[1]) ); if ( suit == eSuitMax || rank == eRankMax ) { sprintf( buf, "There is no such card as '%s'.\n\r", argument ); send_to_char( buf, ch ); return; } /* Find the card type, based on its suit and rank */ card = CardType( suit, rank ); /* Try to remove the card from their hand */ if ( HandRemoveCard(ch->pcdata->hand, card) == eFalse ) { sprintf( buf, "You're not even holding the %s (%s)!\n\r", CardName(card), CardValue(card) ); send_to_char( buf, ch ); return; } /* Try to put the card back onto the bottom of the deck */ if ( DeckReturnCard(ch->pcdata->deck, card) == eFalse ) { sprintf( buf, "do_discard: Tried to return '%s' to deck, but it was already there!", CardValue(card) ); bug( buf, 0 ); } sprintf( buf, "You discard the %s (%s) from your hand.\n\r", CardName(card), CardValue(card) ); send_to_char( buf, ch ); act( "$n discards a card from $s hand.", ch, NULL, NULL, TO_ROOM ); } void do_draw( CHAR_DATA *ch, char *argument ) { if ( ch->pcdata->deck == NULL || ch->pcdata->hand == NULL ) { send_to_char( "You need to start playing before you can draw a card.\n\r", ch ); } else /* They're playing, so draw a card */ { char buf[MAX_STRING_LENGTH]; /* Draw a card from the deck and put it in their hand */ card_t card = DeckDrawCard(ch->pcdata->deck); if ( card == eCardMax ) { send_to_char( "The deck is empty!\n\r", ch ); } else if ( HandAddCard(ch->pcdata->hand, card) == eTrue ) { sprintf( buf, "You draw a card from the deck - it's the %s (%s).\n\r", CardName(card), CardValue(card) ); send_to_char( buf, ch ); act( "$n draws a card from the deck.", ch, NULL, NULL, TO_ROOM ); } else /* They were unable to add the card to their hand */ { bug( "do_draw: Duplicate card found in hand.", 0 ); send_to_char( "You were unable to draw the card.\n\r", ch ); } } } void do_fold( CHAR_DATA *ch, char *argument ) { if ( ch->pcdata->deck == NULL || ch->pcdata->hand == NULL ) { send_to_char( "You need to be playing before you can fold.\n\r", ch ); } else /* Show the hand (if any) and then discard it */ { if ( HandCountCards(ch->pcdata->hand) == 0 ) { send_to_char( "You fold.\n\r", ch ); act( "$n folds ($s hand is already empty).", ch, NULL, NULL, TO_ROOM ); } else /* Show their hand, then put the cards back into the deck */ { char buf[MAX_STRING_LENGTH]; int i; /* Loop counter */ const char *pCards = HandShow(ch->pcdata->hand, eFalse); int Max = strlen(pCards); sprintf( buf, "You fold, throwing down your hand: %s\n\r", pCards ); send_to_char( buf, ch ); sprintf( buf, "Placing $s cards down, $n folds, revealing: %s", pCards ); act( buf, ch, NULL, NULL, TO_ROOM ); for ( i = 0; i < Max; i += 3 ) { /* Put all the cards in their hand back into the deck */ card_t card = CardType(CardSuit(pCards[i]), CardRank(pCards[i+1])); if ( card != eCardMax ) { /* Make sure the card isn't already in the deck */ if ( DeckReturnCard(ch->pcdata->deck, card) == eFalse ) { sprintf( buf, "do_discard: Tried to return '%s' to deck, but it was already there!\n\r", CardValue(card) ); bug( buf, 0 ); } } } } /* Destroy the hand (no need to remove the cards beforehand) */ free(ch->pcdata->hand); ch->pcdata->hand = NULL; /* If they're the last person using that deck, destroy it */ if ( --ch->pcdata->deck->Instances == 0 ) free(ch->pcdata->deck); ch->pcdata->deck = NULL; } } void do_hand( CHAR_DATA *ch, char *argument ) { if ( ch->pcdata->deck == NULL || ch->pcdata->hand == NULL ) { send_to_char( "You need to start playing in order to get a hand of cards.\n\r", ch ); } else if ( HandCountCards(ch->pcdata->hand) == 0 ) { send_to_char( "Your hand is currently empty - you need to draw a card.\n\r", ch ); } else if ( !strcmp(argument, "reveal") ) { char buf[MAX_STRING_LENGTH]; sprintf( buf, "You reveal your hand: %s\n\r", HandShow(ch->pcdata->hand, eFalse) ); send_to_char( buf, ch ); sprintf( buf, "With a flourish, $n reveals $s hand: %s", HandShow(ch->pcdata->hand, eFalse) ); act( buf, ch, NULL, NULL, TO_ROOM ); } else /* Just show the hand to its owner */ { char buf[MAX_STRING_LENGTH]; sprintf( buf, "You glance at your hand: %s\n\r", HandShow(ch->pcdata->hand, eFalse) ); send_to_char( buf, ch ); } } void do_play( CHAR_DATA *ch, char *argument ) { CHAR_DATA *victim; if ( argument[0] == '\0' ) { send_to_char( "Who do you wish to play with?\n\r", ch ); return; } /* Make sure the target exists, and is in the same room as ch */ if ( ( victim = get_char_world( ch, argument ) ) == NULL || ( victim->in_room != ch->in_room ) ) { send_to_char( "They aren't here.\n\r", ch ); return; } /* Make sure that neither ch or victim are NPCs */ if ( IS_NPC(ch) || IS_NPC(victim) ) { send_to_char( "Only players can play cards.\n\r", ch ); return; } /* Make sure the character is not already playing a game */ if ( ch->pcdata->deck != NULL ) { send_to_char( "You're already playing a game.\n\r", ch ); return; } if ( ch == victim ) { /* Create a new deck of cards for solo play */ ch->pcdata->deck = DeckCreate(); ch->pcdata->deck->Instances = 1; /* Shuffle the deck */ DeckShuffle(ch->pcdata->deck); /* Create an empty hand for the character */ ch->pcdata->hand = HandCreate(); send_to_char( "You begin a game of cards.\n\r", ch ); act( "$n begins a game of cards.", ch, NULL, NULL, TO_ROOM ); } else if ( victim->pcdata->deck == NULL ) { /* Create a new deck of cards, used by both characters */ victim->pcdata->deck = DeckCreate(); ch->pcdata->deck = victim->pcdata->deck; ch->pcdata->deck->Instances = 2; /* Shuffle the deck */ DeckShuffle(ch->pcdata->deck); /* Create an empty hand for both characters */ victim->pcdata->hand = HandCreate(); ch->pcdata->hand = HandCreate(); act( "You begin a game of cards with $N.", ch, NULL, victim, TO_CHAR ); act( "$n begins a game of cards with you.", ch, NULL, victim, TO_VICT ); act( "$n begins a game of cards with $N.", ch, NULL, victim, TO_NOTVICT ); } else /* The other person is already playing, so join their game */ { /* Set ch to use the same deck as victim */ ch->pcdata->deck = victim->pcdata->deck; ch->pcdata->deck->Instances++; /* Create an empty hand for ch */ ch->pcdata->hand = HandCreate(); act( "You join $N's game of cards.", ch, NULL, victim, TO_CHAR ); act( "$n joins your game of cards.", ch, NULL, victim, TO_VICT ); act( "$n joins $N's game of cards.", ch, NULL, victim, TO_NOTVICT ); } } void do_shuffle( CHAR_DATA *ch, char *argument ) { if ( ch->pcdata->deck == NULL ) { send_to_char( "You need to start playing before you can shuffle the deck.\n\r", ch ); } else if ( DeckCountCards(ch->pcdata->deck) == 0 ) { send_to_char( "You can't shuffle the deck, there's no cards left in it!.\n\r", ch ); } else /* Shuffle the deck */ { DeckShuffle(ch->pcdata->deck); send_to_char( "You shuffle the deck.\n\r", ch ); act( "$n shuffles the deck.", ch, NULL, NULL, TO_ROOM ); } }