#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "game.h"
#include "deck.h"
#include "hand.h"
#include "score.h"
#include "merc.h"
void ShowValidCommands( CHAR_DATA *ch )
{
static char buf[MAX_STRING_LENGTH];
static char commands[MAX_STRING_LENGTH];
commands[0] = '\0';
if ( ch->deck != NULL && ch->hand != NULL )
{
if ( GameViewHand(ch->deck->Game, ch->deck->Turn) )
strcat( commands, " hand" );
if ( GameCanBet(ch->deck->Game, ch->deck->Turn) )
strcat( commands, " bet" );
if ( GameCanFold(ch->deck->Game, ch->deck->Turn) )
strcat( commands, " fold" );
if ( GameCanDiscard(ch->deck->Game, ch->deck->Turn) )
strcat( commands, " discard" );
if ( GameCanDraw(ch->deck->Game, ch->deck->Turn) )
strcat( commands, " draw" );
if ( GameCanStick(ch->deck->Game, ch->deck->Turn) )
strcat( commands, " stick" );
if ( GameCanDouble(ch->deck->Game, ch->deck->Turn) )
strcat( commands, " double" );
}
if ( commands[0] == '\0' )
strcpy( commands, " none" );
sprintf( buf, "Card commands for turn %d:", ch->deck->Turn );
strcat( buf, commands );
strcat( buf, "\n\r" );
send_to_char( buf, ch );
}
void FlushPlayers( CHAR_DATA *ch )
{
if ( ch->deck != NULL && ch->hand != NULL )
{
CHAR_DATA *current, *next = NULL;
for ( current = ch; current != NULL; current = next )
{
CHAR_DATA *prev = current->prev_card_player;
next = current->next_card_player;
/* Dispose of their hand and deck */
if ( --current->deck->Instances <= 0 )
free( current->deck );
current->deck = NULL;
free( current->hand );
current->hand = NULL;
/* Strip the character from the player list */
if ( prev != NULL )
{
prev->next_card_player = next;
current->prev_card_player = NULL;
}
if ( next != NULL )
{
next->prev_card_player = prev;
current->next_card_player = NULL;
}
}
}
}
void RevealScore( CHAR_DATA *ch )
{
if ( ch->deck != NULL && ch->hand != NULL )
{
char buf[MAX_STRING_LENGTH];
CHAR_DATA *current, *winner = ch;
combination_t HighCombination = eCombinationHighCard;
int TopScore = -1;
int WinnerCount = 0;
char HighScore[16] = {'\0'};
int gold = ch->deck->Pot;
for ( current = ch; current != NULL; current = current->next_card_player )
{
/* Calculate score */
sprintf( buf, "You reveal your hand: %s\n\r",
HandShow(current->hand, eFalse) );
send_to_char( buf, current );
sprintf( buf, "$n reveals $s hand: %s",
HandShow(current->hand, eFalse) );
act( buf, current, NULL, NULL, TO_ROOM );
if ( GameScoring(ch->deck->Game) == eScorePoker )
{
combination_t Combination = eCombinationMax;
strncpy( buf, ScorePoker(current->hand, &Combination), 15 );
if ( Combination > HighCombination )
{
/* We've a new high score */
HighCombination = Combination;
strcpy( HighScore, buf );
winner = current;
}
else if ( Combination == HighCombination )
{
int i; /* Loop counter */
for ( i = 0; HighScore[i] != '\0' && buf[i] != '\0'; ++i )
{
if ( HighScore[i] > buf[i] )
{
/* We've a new high score */
HighCombination = Combination;
strcpy( HighScore, buf );
winner = current;
}
}
}
}
else if ( GameScoring(ch->deck->Game) == eScoreBlackjack )
{
int Score = ScoreBlackjack(current->hand);
if ( Score > TopScore )
{
/* We've a new high score */
TopScore = Score;
winner = current;
WinnerCount = 1;
}
else if ( Score == TopScore )
{
/* We've more than one winner */
WinnerCount++;
}
}
else /* Add support for your other scoring systems here */
{
bug( "RevealScore: Function called with unsupported scoring system.\n", 0 );
}
}
if ( GameSoloBet(ch->deck->Game) )
{
/* Find the dealer */
CHAR_DATA *dealer = NULL;
for ( current = ch; current != NULL; current = current->next_card_player )
{
if ( current->hand->bDealer )
dealer = current;
}
if ( dealer != NULL )
{
int DealerScore = ScoreBlackjack(dealer->hand);
for ( current = ch; current != NULL; current = current->next_card_player )
{
if ( current != dealer )
{
int Score = ScoreBlackjack(current->hand);
if ( Score == 21 && current->hand->Size == 2 )
{
int Winnings = (current->hand->Bet*5)/2; /* 3:2 payout */
sprintf( buf, "\n\rBlackjack! You collect %d gold.\n\r", Winnings );
send_to_char( buf, current );
sprintf( buf, "\n\rBLACKJACK! $n collects %d gold.", Winnings );
act( buf, current, NULL, NULL, TO_ROOM );
/* You get twice your bet back */
current->gold += Winnings;
current->deck->Pot -= Winnings;
}
else if ( Score > 0 && (Score > DealerScore || Score == 21) )
{
int Winnings = current->hand->Bet*2; /* 1:1 payout */
sprintf( buf, "\n\rYou win! You collect %d gold.\n\r", Winnings );
send_to_char( buf, current );
sprintf( buf, "\n\rWINNER! $n collects %d gold.", Winnings );
act( buf, current, NULL, NULL, TO_ROOM );
/* You get twice your bet back */
current->gold += Winnings;
current->deck->Pot -= Winnings;
}
else if ( Score == DealerScore )
{
sprintf( buf, "\n\rYou match the house. You recover your %d gold bet.\n\r", current->hand->Bet );
send_to_char( buf, current );
sprintf( buf, "\n\r$n matches the house, and recovers $s %d gold bet.", current->hand->Bet );
act( buf, current, NULL, NULL, TO_ROOM );
/* You get twice your bet back */
current->gold += current->hand->Bet;
current->deck->Pot -= current->hand->Bet;
}
else /* The player loses */
{
send_to_char( "\n\rYou lose to the house.\n\r", current );
}
}
}
/* The dealer empties the pot */
if ( dealer->deck->Pot > 0 )
{
dealer->gold += dealer->deck->Pot;
sprintf( buf, "\n\rYou empty the remaining %d gold from the pot.\n\r", dealer->deck->Pot );
send_to_char( buf, dealer );
sprintf( buf, "\n\r$n collects the remaining %d gold from the pot.\n\r", dealer->deck->Pot );
act( buf, dealer, NULL, NULL, TO_ROOM );
}
else if ( dealer->deck->Pot < 0 )
{
dealer->deck->Pot = abs(dealer->deck->Pot);
dealer->gold -= dealer->deck->Pot;
sprintf( buf, "\n\rYou had to add an extra %d gold to the pot.\n\r", dealer->deck->Pot );
send_to_char( buf, dealer );
}
}
}
else if ( WinnerCount > 1 )
{
for ( current = ch; current != NULL; current = current->next_card_player )
{
int Score = ScoreBlackjack(current->hand);
if ( Score > 0 && Score == TopScore )
{
sprintf( buf, "\n\rYou're one of %d winners! You collect %d gold from the pot.\n\r", WinnerCount, gold/WinnerCount );
send_to_char( buf, current );
sprintf( buf, "\n\rJOINT WIN! $n collects %d gold from the pot.\n\r", gold/WinnerCount );
act( buf, current, NULL, NULL, TO_ROOM );
winner->gold += (gold/WinnerCount);
}
}
}
else /* There was a clear winner */
{
sprintf( buf, "\n\rYou win! You collect %d gold from the pot.\n\r", gold );
send_to_char( buf, winner );
sprintf( buf, "\n\rWINNER! $n collects %d gold from the pot.\n\r", gold );
act( buf, winner, NULL, NULL, TO_ROOM );
winner->gold += gold;
}
/* Flush the players out of the game */
FlushPlayers(ch);
}
}
void ShareCard( CHAR_DATA *ch, card_t card, boolean_t show )
{
if ( ch->deck != NULL && ch->hand != NULL )
{
CHAR_DATA *next;
for ( next = ch; next != NULL; next = next->next_card_player )
{
/* Give each player a copy of the card */
(void)HandAddCard(next->hand, card);
/* Show the player their new hand, if required */
if ( show )
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "Including shared cards, you now have the following hand: %s\n\r\n\r",
HandShow(next->hand, eFalse) );
send_to_char( buf, next );
send_to_char( HandShow(next->hand, eTrue), next );
}
}
}
}
void NextPlayer( CHAR_DATA *ch, bool bCheckWin )
{
char buf[MAX_STRING_LENGTH];
if ( ch->deck != NULL && ch->hand != NULL )
{
/* You've drawn one or more cards, so your turn is over */
ch->play_turn = FALSE;
if ( GameSoloBet(ch->deck->Game) )
{
sprintf( buf, "It's now your turn (current bet: %dgp).\n\r\n\r",
ch->hand->Bet );
}
else /* Its a shared bet */
{
sprintf( buf, "It's now your turn (pot: %dgp, current bet: %dgp).\n\r\n\r",
ch->deck->Pot, ch->deck->Bet );
}
if ( ch->next_card_player != NULL )
{
/* It's now the next players turn */
CHAR_DATA *next = ch->next_card_player;
next->play_turn = TRUE;
/* If there are two players and one just lost, the other wins */
if ( bCheckWin && next->deck->Instances == 2 )
{
/* Reveal the scores */
RevealScore( next );
}
else /* There are still other players */
{
send_to_char( buf, next );
ShowValidCommands( next );
act( "It is now $n's turn.", next, NULL, NULL, TO_ROOM );
}
}
else /* We've reached the last player, so go back to the first one */
{
CHAR_DATA *prev = ch->prev_card_player;
if ( prev == NULL )
{
/* There's only one player, so make them win */
ch->play_turn = TRUE;
ch->deck->Turn = GameLastTurn(ch->deck->Game);
RevealScore( ch );
}
else /* Keep going back until we reach the start */
{
while ( prev->prev_card_player != NULL )
prev = prev->prev_card_player;
/* The first player has a turn again */
prev->play_turn = TRUE;
/* If there are two players and one just lost, the other wins */
if ( bCheckWin && prev->deck->Instances == 2 )
{
/* Reveal the scores */
RevealScore( prev );
}
else if ( ++prev->deck->Turn > GameLastTurn(prev->deck->Game) )
{
/* Reveal the scores */
RevealScore( prev );
}
else /* The game is not yet finished */
{
int BurnedCards = GameBurnCards(prev->deck->Game,
prev->deck->Turn);
int SharedCards = GameSharedDraw(prev->deck->Game,
prev->deck->Turn);
send_to_char( buf, prev );
ShowValidCommands( prev );
act( "It is now $n's turn.", prev, NULL, NULL, TO_ROOM );
/* Any card burning should be done now */
if ( BurnedCards > 0 )
{
sprintf( buf, "You burn %d card%s from the top of the deck.\n\r",
BurnedCards, BurnedCards == 1 ? "" : "s" );
send_to_char( buf, prev );
sprintf( buf, "$n burns %d card%s from the top of the deck.",
BurnedCards, BurnedCards == 1 ? "" : "s" );
act( buf, prev, NULL, NULL, TO_ROOM );
for ( ; BurnedCards > 0; --BurnedCards )
{
/* Draw a card and cast it into the void */
(void)DeckDrawCard(prev->deck);
}
}
/* If there are any shared cards to be placed, do so now */
if ( SharedCards > 0 )
{
sprintf( buf, "You draw %d new card%s from the deck and place %s face-up on the table.\n\r",
SharedCards, SharedCards == 1 ? "" : "s", SharedCards == 1 ? "it" : "them" );
send_to_char( buf, prev );
sprintf( buf, "$n draws %d new card%s from the deck and places %s face-up on the table.",
SharedCards, SharedCards == 1 ? "" : "s", SharedCards == 1 ? "it" : "them" );
act( buf, prev, NULL, NULL, TO_ROOM );
for ( ; SharedCards > 0; --SharedCards )
{
/* Draw a card and give each player a copy */
card_t card = DeckDrawCard(prev->deck);
ShareCard( prev, card, SharedCards == 1 );
}
}
}
}
}
}
}
void do_bet( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
if ( ch->deck == NULL || ch->hand == NULL )
{
send_to_char( "You need to start a game before you can bet.\n\r", ch );
}
else if ( ch->deck->Turn > GameLastTurn(ch->deck->Game) )
{
send_to_char( "The game is already over.\n\r", ch );
}
else if ( !GameCanBet(ch->deck->Game, 0) )
{
sprintf( buf, "You cannot place bets in %s.\n\r",
GameName(ch->deck->Game) );
send_to_char( buf, ch );
ShowValidCommands( ch );
}
else if ( !GameCanBet(ch->deck->Game, ch->deck->Turn) )
{
sprintf( buf, "You cannot place bets in turn %d of %s.\n\r",
ch->deck->Turn, GameName(ch->deck->Game) );
send_to_char( buf, ch );
ShowValidCommands( ch );
}
else if ( ch->deck->Turn > 0 && ch->deck->Playing == eFalse )
{
send_to_char( "You cannot bet until the first hand has been dealt.\n\r", ch );
}
else if ( ch->play_turn == FALSE )
{
send_to_char( "You can only bet on your turn.\n\r", ch );
}
else if ( argument[0] == '\0' )
{
if ( ch->deck->Turn == 0 )
{
send_to_char( "How much do you want to set the minimum bet to?\n\r", ch );
}
else if ( GameSoloBet(ch->deck->Game) )
{
sprintf( buf, "How much do you wish to bet? Your current bet is %d gold.\n\r",
ch->hand->Bet );
send_to_char( buf, ch );
}
else /* Its a shared bet */
{
sprintf( buf, "How much do you wish to bet? The current bet is %d gold.\n\r",
ch->deck->Bet );
send_to_char( buf, ch );
}
}
else if ( !strcmp( argument, "call" ) )
{
if ( ch->deck->Turn == 0 )
{
send_to_char( "You cannot 'bet call' for the minimum bet.\n\r", ch );
}
else if ( ch->gold < ch->deck->Bet )
{
send_to_char( "You don't have enough gold to call the current bet. You'll have to fold.\n\r", ch );
}
else /* They can call the current bet */
{
if ( ch->deck->Bet == 0 )
{
send_to_char( "You defer to the next player.\n\r", ch );
act( "$n defers, chosing not to place a bet.", ch, NULL, NULL, TO_ROOM );
}
else /* It's a proper bet */
{
/* Update the pot and the characters gold */
ch->hand->Bet = ch->deck->Bet;
ch->deck->Pot += ch->deck->Bet;
ch->gold -= ch->deck->Bet;
sprintf( buf, "Your call the current bet of %d gold.\n\r", ch->deck->Bet );
send_to_char( buf, ch );
sprintf( buf, "$n calls the current bet of %d gold.", ch->deck->Bet );
act( buf, ch, NULL, NULL, TO_ROOM );
}
/* Turn over - next player */
NextPlayer(ch, FALSE);
}
}
else if ( !is_number(argument) )
{
if ( GameSoloBet(ch->deck->Game) )
{
sprintf( buf, "Please specify a number of gold pieces to bet. The current bet is %d gold.\n\r",
ch->deck->Bet );
send_to_char( buf, ch );
}
else /* Its a shared bet */
{
sprintf( buf, "Please specify a number of gold pieces to bet. Your current bet is %d gold.\n\r",
ch->hand->Bet );
send_to_char( buf, ch );
}
}
else if ( ch->deck->Turn == 0 )
{
int gold = atoi(argument);
if ( ch->deck->Bet > 0 )
{
sprintf( buf, "You've already set a minimum bet of %d gold. You should now 'deal'.\n\r",
ch->deck->Bet );
send_to_char( buf, ch );
}
else if ( gold <= 0 )
{
send_to_char( "You must set a minimum bet of at least 1 gold.\n\r", ch );
}
else if ( gold > ch->gold )
{
send_to_char( "You don't have enough gold to bet that much.\n\r", ch );
}
else /* It's a valid bet */
{
/* Set the bet - but don't remove gold at this point */
ch->hand->Bet = gold;
ch->deck->Bet = gold;
if ( GameMinimumBet(ch->deck->Game) )
{
sprintf( buf, "Minimum bet is set to %d gold. Type 'deal' to start the game.\n\r", gold );
send_to_char( buf, ch );
sprintf( buf, "$n begins a game of %s with a minimum bet of %d gold. Type 'play' to join.", GameName(ch->deck->Game), gold );
act( buf, ch, NULL, NULL, TO_ROOM );
}
else /* A minimum bet wasn't required */
{
sprintf( buf, "You set the minimum bet to %d gold. You should now 'deal'.\n\r", ch->deck->Bet );
send_to_char( buf, ch );
sprintf( buf, "$n sets the minimum bet to %d gold.", ch->deck->Bet );
act( buf, ch, NULL, NULL, TO_ROOM );
}
}
}
else if ( GameSoloBet(ch->deck->Game) )
{
int gold = atoi(argument);
if ( gold < ch->deck->Bet )
{
sprintf( buf, "You must at least match the minimum bet of %d gold.\n\r",
ch->deck->Bet );
send_to_char( buf, ch );
}
else if ( gold <= ch->hand->Bet )
{
sprintf( buf, "You must exceed your current bet of %d gold.\n\r",
ch->hand->Bet );
send_to_char( buf, ch );
}
else if ( gold > ch->gold )
{
send_to_char( "You don't have enough gold to bet that much.\n\r", ch );
}
else /* It's a valid bet */
{
/* Remove their old bet, so that it can be replaced */
ch->deck->Pot -= ch->hand->Bet;
ch->gold += ch->hand->Bet;
/* Apply the new bet, update the pot, and the characters gold */
ch->hand->Bet = gold;
ch->deck->Bet = gold;
ch->deck->Pot += gold;
ch->gold -= gold;
sprintf( buf, "Your raise your bet to %d gold.\n\r", ch->hand->Bet );
send_to_char( buf, ch );
sprintf( buf, "$n raises $s bet to %d gold.", ch->hand->Bet );
act( buf, ch, NULL, NULL, TO_ROOM );
/* Turn over - next player */
NextPlayer(ch, FALSE);
}
}
else /* We've got a numeric value of gold */
{
int gold = atoi(argument);
if ( gold <= ch->deck->Bet )
{
sprintf( buf, "You must exceed the current bet of %d gold, or 'bet call' to match it.\n\r",
ch->deck->Bet );
send_to_char( buf, ch );
}
else if ( gold > ch->gold )
{
send_to_char( "You don't have enough gold to bet that much.\n\r", ch );
}
else /* It's a valid bet */
{
/* Remove their old bet, so that it can be replaced */
ch->deck->Pot -= ch->hand->Bet;
ch->gold += ch->hand->Bet;
/* Update the bet, the pot, and the characters gold */
ch->hand->Bet = gold;
ch->deck->Bet = gold;
ch->deck->Pot += gold;
ch->gold -= gold;
sprintf( buf, "Your raise the bet to %d gold.\n\r", ch->deck->Bet );
send_to_char( buf, ch );
sprintf( buf, "$n raises the bet to %d gold.", ch->deck->Bet );
act( buf, ch, NULL, NULL, TO_ROOM );
/* Turn over - next player */
NextPlayer(ch, FALSE);
}
}
}
void do_deal( CHAR_DATA *ch, char *argument )
{
if ( ch->deck == NULL || ch->hand == NULL )
{
send_to_char( "You need to start a game before you can deal.\n\r", ch );
}
else if ( ch->deck->Playing == eTrue )
{
send_to_char( "You can only deal at the start of a game.\n\r", ch );
}
else if ( ch->play_turn == FALSE )
{
send_to_char( "You're not the dealer.\n\r", ch );
}
else if ( GameMinimumBet(ch->deck->Game) && ch->deck->Bet <= 0 )
{
send_to_char( "You must first set the minimum bet (eg 'bet 10').\n\r", ch );
}
else if ( ch->deck->Instances < 2 )
{
send_to_char( "You need at least 2 players for a game of cards.\n\r", ch );
}
else /* Go ahead and deal the cards */
{
int Deal = GameInitialDraw(ch->deck->Game);
/* Indicate that the game has begun */
ch->deck->Playing = eTrue;
while ( HandCountCards(ch->hand) < Deal )
{
CHAR_DATA *prev;
for ( prev = ch; prev != NULL; prev = prev->prev_card_player )
{
/* Draw a card from the deck and put it in their hand */
card_t card = DeckDrawCard(prev->deck);
(void)HandAddCard(prev->hand, card);
if ( HandCountCards(prev->hand) == Deal )
{
char buf[MAX_STRING_LENGTH];
/* Check explicitly for turn 1 (we're in turn 0) */
if ( GameViewHand(ch->deck->Game, 1) )
{
if ( ch == prev )
{
sprintf( buf, "You deal yourself %d cards: %s\n\r\n\r",
Deal, HandShow(prev->hand, eFalse) );
send_to_char( buf, ch );
}
else /* Dealt to someone else */
{
sprintf( buf, "$n deals you %d cards: %s\n\r",
Deal, HandShow(prev->hand, eFalse) );
act( buf, ch, NULL, prev, TO_VICT );
}
send_to_char( HandShow(prev->hand, eTrue), prev );
}
else /* We're not allowed to show them the cards */
{
if ( ch == prev )
{
sprintf( buf, "You deal yourself %d cards face-down on the table.\n\r", Deal );
send_to_char( buf, ch );
if ( ch->deck->Game == eGameBlackjack )
{
sprintf( buf, "You flip one of the cards over to reveal the %s.\n\r", CardName(card) );
send_to_char( buf, ch );
sprintf( buf, "$n deals $mself %d cards, one of which he reveals as the %s.",
Deal, CardName(card) );
act( buf, ch, NULL, NULL, TO_ROOM );
}
}
else /* Dealt to someone else */
{
sprintf( buf, "$n deals you %d cards face-down on the table.", Deal );
act( buf, ch, NULL, prev, TO_VICT );
}
}
}
}
}
/* Now we begin turn 1 */
NextPlayer(ch, FALSE);
}
}
void do_discard( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
card_t card;
suit_t suit;
rank_t rank;
if ( ch->deck == NULL || ch->hand == NULL )
{
send_to_char( "You need to start playing before you can discard a card.\n\r", ch );
return;
}
/* The game is over */
if ( ch->deck->Turn > GameLastTurn(ch->deck->Game) )
{
send_to_char( "The game is already over.\n\r", ch );
return;
}
if ( !GameCanDiscard(ch->deck->Game, 0) )
{
sprintf( buf, "You cannot discard cards in %s.\n\r",
GameName(ch->deck->Game) );
send_to_char( buf, ch );
ShowValidCommands( ch );
return;
}
/* You can only discard on your turn */
if ( ch->play_turn == FALSE )
{
send_to_char( "You can only discard on your own turn.\n\r", ch );
return;
}
/* You can only discard on once the game has started */
if ( ch->deck->Playing == eFalse )
{
send_to_char( "You cannot discard any cards until the dealer has dealt the first hand.\n\r", ch );
return;
}
if ( !GameCanDiscard(ch->deck->Game, ch->deck->Turn) )
{
sprintf( buf, "You cannot discard cards in turn %d of %s.\n\r",
ch->deck->Turn, GameName(ch->deck->Game) );
send_to_char( buf, ch );
ShowValidCommands( ch );
return;
}
/* Can you discard that many cards? */
if ( HandCountCards(ch->hand) <= GameInitialDraw(ch->deck->Game) -
GameCanDiscard(ch->deck->Game, ch->deck->Turn) )
{
sprintf( buf, "You may only discard up to %d cards in turn %d of %s.\n\r",
GameCanDiscard(ch->deck->Game, ch->deck->Turn), ch->deck->Turn,
GameName(ch->deck->Game) );
send_to_char( buf, ch );
return;
}
if ( argument[0] == '\0' || strlen(argument) != 2 )
{
send_to_char( "Please specify which card you wish to discard (eg 'discard H5').\n\r", ch );
return;
}
/* Find the suit and rank of the card they're trying to discard */
suit = CardSuit( UPPER(argument[0]) );
rank = CardRank( UPPER(argument[1]) );
if ( suit == eSuitMax || rank == eRankMax )
{
/* Swap them around, in case the player did them the wrong way */
suit = CardSuit( UPPER(argument[1]) );
rank = CardRank( UPPER(argument[0]) );
if ( suit == eSuitMax || rank == eRankMax )
{
sprintf( buf, "There is no such card as '%s'.\n\r", argument );
send_to_char( buf, ch );
return;
}
}
/* Find the card type, based on its suit and rank */
card = CardType( suit, rank );
/* Try to remove the card from their hand */
if ( HandRemoveCard(ch->hand, card) == eFalse )
{
sprintf( buf, "You're not even holding the %s (%s)!\n\r",
CardName(card), CardValue(card) );
send_to_char( buf, ch );
return;
}
/* Try to put the card back onto the bottom of the deck */
if ( DeckReturnCard(ch->deck, card) == eFalse )
{
sprintf( buf, "do_discard: Tried to return '%s' to deck, but it was already there!", CardValue(card) );
bug( buf, 0 );
}
sprintf( buf, "You discard the %s (%s) from your hand.\n\r",
CardName(card), CardValue(card) );
send_to_char( buf, ch );
act( "$n discards a card from $s hand.", ch, NULL, NULL, TO_ROOM );
}
void do_draw( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
if ( ch->deck == NULL || ch->hand == NULL )
{
send_to_char( "You need to start playing before you can draw a card.\n\r", ch );
}
else if ( ch->deck->Turn > GameLastTurn(ch->deck->Game) )
{
send_to_char( "The game is already over.\n\r", ch );
}
else if ( !GameCanDraw(ch->deck->Game, 0) )
{
sprintf( buf, "You cannot draw cards in %s.\n\r",
GameName(ch->deck->Game) );
send_to_char( buf, ch );
ShowValidCommands( ch );
}
else if ( !GameCanDraw(ch->deck->Game, ch->deck->Turn) )
{
sprintf( buf, "You cannot draw cards in turn %d of %s.\n\r",
ch->deck->Turn, GameName(ch->deck->Game) );
send_to_char( buf, ch );
ShowValidCommands( ch );
}
else if ( ch->play_turn == FALSE )
{
send_to_char( "You can only draw a card on your own turn.\n\r", ch );
}
else if ( ch->deck->Playing == eFalse )
{
send_to_char( "You cannot draw any cards until the dealer has dealt the first hand.\n\r", ch );
}
else if ( GameCanDraw(ch->deck->Game, ch->deck->Turn) == 1 )
{
/* Draw a card from the deck and put it in their hand */
card_t card = DeckDrawCard(ch->deck);
if ( card == eCardMax )
{
bug( "do_draw: Managed to end up with an empty deck.", 0 );
send_to_char( "The deck is empty!\n\r", ch );
}
else if ( HandAddCard(ch->hand, card) == eFalse )
{
bug( "do_draw: Duplicate card found in hand.", 0 );
send_to_char( "You were unable to draw the card.\n\r", ch );
}
else /* They drew the card fine */
{
int Score = ScoreBlackjack(ch->hand);
if ( Score > 0 && Score <= 21 )
{
sprintf( buf, "You draw the %s from the deck.\n\r", CardName(card) );
send_to_char( buf, ch );
sprintf( buf, "$n draws a new card from the deck." );
act( buf, ch, NULL, NULL, TO_ROOM );
}
else /* They've bone bust */
{
CHAR_DATA *prev = ch->prev_card_player;
CHAR_DATA *next = ch->next_card_player;
sprintf( buf, "You draw the %s from the deck, going bust!\n\r", CardName(card) );
send_to_char( buf, ch );
sprintf( buf, "$n draws a new card from the deck, and goes bust!" );
act( buf, ch, NULL, NULL, TO_ROOM );
/* Turn over - next player */
NextPlayer(ch, TRUE);
/* Destroy the hand (no need to remove the cards beforehand) */
if ( ch->hand != NULL )
{
free(ch->hand);
ch->hand = NULL;
}
/* Strip the character from the player list */
if ( prev != NULL )
{
prev->next_card_player = next;
ch->prev_card_player = NULL;
}
if ( next != NULL )
{
next->prev_card_player = prev;
ch->next_card_player = NULL;
}
/* If they're the last person using that deck, destroy it */
if ( ch->deck != NULL )
{
if ( --ch->deck->Instances == 0 )
free(ch->deck);
ch->deck = NULL;
}
}
}
}
else if ( HandCountCards(ch->hand) == GameFullHand(ch->deck->Game) )
{
sprintf( buf, "You've already got a full hand of %d cards.\n\r",
GameFullHand(ch->deck->Game) );
send_to_char( buf, ch );
}
else /* They're playing, so draw a card */
{
int CardsDrawn = 0;
int FullHand = GameFullHand(ch->deck->Game);
while ( HandCountCards(ch->hand) < FullHand )
{
/* Draw a card from the deck and put it in their hand */
card_t card = DeckDrawCard(ch->deck);
if ( card == eCardMax )
{
bug( "do_draw: Managed to end up with an empty deck.", 0 );
send_to_char( "The deck is empty!\n\r", ch );
break;
}
else if ( HandAddCard(ch->hand, card) == eTrue )
{
CardsDrawn++;
}
else /* They were unable to add the card to their hand */
{
bug( "do_draw: Duplicate card found in hand.", 0 );
send_to_char( "You were unable to draw the card.\n\r", ch );
break;
}
}
sprintf( buf, "You draw %d new card%s from the deck.\n\r",
CardsDrawn, CardsDrawn == 1 ? "" : "s" );
send_to_char( buf, ch );
sprintf( buf, "$n draws %d new card%s from the deck.",
CardsDrawn, CardsDrawn == 1 ? "" : "s" );
act( buf, ch, NULL, NULL, TO_ROOM );
/* Turn over - next player */
NextPlayer(ch, FALSE);
}
}
void do_fold( CHAR_DATA *ch, char *argument )
{
if ( ch->deck == NULL || ch->hand == NULL )
{
send_to_char( "You need to be playing before you can fold.\n\r", ch );
}
else if ( !GameCanFold(ch->deck->Game, 0) )
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "You cannot fold in %s.\n\r",
GameName(ch->deck->Game) );
send_to_char( buf, ch );
ShowValidCommands( ch );
}
else if ( !GameCanFold(ch->deck->Game, ch->deck->Turn) )
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "You cannot fold in turn %d of %s.\n\r",
ch->deck->Turn, GameName(ch->deck->Game) );
send_to_char( buf, ch );
ShowValidCommands( ch );
}
else if ( ch->play_turn == FALSE )
{
send_to_char( "You can only fold on your own turn.\n\r", ch );
}
else if ( ch->deck->Playing == eFalse )
{
send_to_char( "You cannot fold until the first hand has been dealt.\n\r", ch );
}
else /* Show the hand (if any) and then discard it */
{
CHAR_DATA *prev = ch->prev_card_player;
CHAR_DATA *next = ch->next_card_player;
if ( HandCountCards(ch->hand) == 0 )
{
send_to_char( "You fold.\n\r", ch );
act( "$n folds ($s hand is already empty).", ch, NULL, NULL, TO_ROOM );
}
else /* Show their hand, then put the cards back into the deck */
{
char buf[MAX_STRING_LENGTH];
int i; /* Loop counter */
const char *pCards = HandShow(ch->hand, eFalse);
int Max = strlen(pCards);
sprintf( buf, "You fold, throwing down your hand: %s\n\r", pCards );
send_to_char( buf, ch );
sprintf( buf, "Placing $s cards down, $n folds, revealing: %s", pCards );
act( buf, ch, NULL, NULL, TO_ROOM );
for ( i = 0; i < Max; i += 3 )
{
/* Put all the cards in their hand back into the deck */
card_t card = CardType(CardSuit(pCards[i]), CardRank(pCards[i+1]));
if ( card != eCardMax && HandRemoveCard(ch->hand, card) )
{
/* Make sure the card isn't already in the deck */
if ( DeckReturnCard(ch->deck, card) == eFalse )
{
sprintf( buf, "do_discard: Tried to return '%s' to deck, but it was already there!\n\r",
CardValue(card) );
bug( buf, 0 );
}
}
}
}
/* Turn over - next player */
NextPlayer(ch, TRUE);
/* Destroy the hand (no need to remove the cards beforehand) */
if ( ch->hand != NULL )
{
free(ch->hand);
ch->hand = NULL;
}
/* Strip the character from the player list */
if ( prev != NULL )
{
prev->next_card_player = next;
ch->prev_card_player = NULL;
}
if ( next != NULL )
{
next->prev_card_player = prev;
ch->next_card_player = NULL;
}
/* If they're the last person using that deck, destroy it */
if ( ch->deck != NULL )
{
if ( --ch->deck->Instances == 0 )
free(ch->deck);
ch->deck = NULL;
}
}
}
void do_hand( CHAR_DATA *ch, char *argument )
{
if ( ch->deck == NULL || ch->hand == NULL )
{
send_to_char( "You need to start playing in order to get a hand of cards.\n\r", ch );
}
else if ( HandCountCards(ch->hand) == 0 )
{
send_to_char( "Your hand is currently empty - you need to draw a card.\n\r", ch );
}
else if ( !GameViewHand(ch->deck->Game, 0) )
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "You cannot view your hand in %s.\n\r",
GameName(ch->deck->Game) );
send_to_char( buf, ch );
ShowValidCommands( ch );
}
else if ( !GameViewHand(ch->deck->Game, ch->deck->Turn) )
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "You cannot view your hand in turn %d of %s.\n\r",
ch->deck->Turn, GameName(ch->deck->Game) );
send_to_char( buf, ch );
ShowValidCommands( ch );
}
else /* Just show the hand to its owner */
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "You glance at your hand: %s\n\r\n\r",
HandShow(ch->hand, eFalse) );
send_to_char( buf, ch );
if ( !strcmp(argument, "table") )
send_to_char( ScorePoker(ch->hand, NULL), ch );
else /* Show the graphical layout */
send_to_char( HandShow(ch->hand, eTrue), ch );
send_to_char( "\n\r", ch );
ShowValidCommands( ch );
}
}
void do_stick( CHAR_DATA *ch, char *argument )
{
if ( ch->deck == NULL || ch->hand == NULL )
{
send_to_char( "You need to start a game before you can stick with your hand.\n\r", ch );
}
else if ( ch->deck->Turn > GameLastTurn(ch->deck->Game) )
{
send_to_char( "The game is already over.\n\r", ch );
}
else if ( !GameCanStick(ch->deck->Game, 0) )
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "You cannot stick in %s.\n\r",
GameName(ch->deck->Game) );
send_to_char( buf, ch );
ShowValidCommands( ch );
}
else if ( !GameCanStick(ch->deck->Game, ch->deck->Turn) )
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "You cannot stick in turn %d of %s.\n\r",
ch->deck->Turn, GameName(ch->deck->Game) );
send_to_char( buf, ch );
ShowValidCommands( ch );
}
else if ( ch->play_turn == FALSE )
{
send_to_char( "You can only stick on your own turn.\n\r", ch );
}
else /* They choose to do nothing this turn */
{
send_to_char( "You choose to stick with your current hand.\n\r", ch );
act( "$n chooses to stick with $s current hand.", ch, NULL, NULL, TO_ROOM );
/* Turn over - next player */
NextPlayer(ch, FALSE);
}
}
void do_start( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
game_t Game = eGameNone;
/* Make sure the character is not already playing a game */
if ( ch->deck != NULL )
{
send_to_char( "You're already playing a game.\n\r", ch );
return;
}
if ( argument[0] != '0' && is_number(argument) )
Game = atoi(argument)-1;
else /* They specified a string, not a number, so look it up */
Game = GameIndex(argument);
if ( Game <= eGameNone || Game >= eGameMax )
{
int i; /* Loop counter */
send_to_char( "Please specify the game to play from the following:\n\r", ch );
for ( i = eGameNone+1; i < eGameMax; ++i )
{
sprintf( buf, "%d) %s\n\r", i+1, GameName(i) );
send_to_char( buf, ch );
}
return;
}
else if ( GameMinimumBet(Game) )
{
sprintf( buf, "You begin a game of %s. You must now set a minimum bet (eg 'bet 10').\n\r",
GameName(Game) );
send_to_char( buf, ch );
}
else /* It's a valid game */
{
sprintf( buf, "You begin a game of %s (type 'deal' when ready).\n\r",
GameName(Game) );
send_to_char( buf, ch );
sprintf( buf, "$n begins a game of %s (use the 'play' command to join).",
GameName(Game) );
act( buf, ch, NULL, NULL, TO_ROOM );
}
/* Create a new deck of cards for solo play */
ch->deck = DeckCreate();
ch->deck->Game = Game;
ch->deck->Instances = 1;
/* Shuffle the deck */
DeckShuffle(ch->deck);
/* Create an empty hand for the character */
ch->hand = HandCreate();
ch->hand->bDealer = eTrue;
/* Indicate that it's this characters turn */
ch->play_turn = TRUE;
/* Shouldn't be necessary, but better safe than sorry */
ch->next_card_player = NULL;
ch->prev_card_player = NULL;
}
void do_play( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
if ( argument[0] == '\0' )
{
send_to_char( "Who do you wish to play with?\n\r", ch );
return;
}
/* Make sure the target exists, and is in the same room as ch */
if ( ( victim = get_char_world( ch, argument ) ) == NULL
|| ( victim->in_room != ch->in_room ) )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
/* Make sure the character is not already playing a game */
if ( ch->deck != NULL )
{
send_to_char( "You're already playing a game.\n\r", ch );
return;
}
/* Make sure the game isn't already full or under way */
if ( victim->deck != NULL )
{
int MaxPlayers = GameMaxPlayers(victim->deck->Game);
if ( victim->deck->Instances >= MaxPlayers )
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "That game is already full (it has %d player%s).\n\r",
victim->deck->Instances,
victim->deck->Instances == 1 ? "" : "s" );
send_to_char( buf, ch );
return;
}
else if ( victim->deck->Playing == eTrue )
{
send_to_char( "You cannot join a game which is already under way.\n\r", ch );
return;
}
else if ( GameMinimumBet(victim->deck->Game) && victim->deck->Bet <= 0 )
{
send_to_char( "You must first wait until the minimum bet has been set.\n\r", ch );
return;
}
}
else /* victim->deck == NULL */
{
act( "$N is not currently playing any card game.", ch, NULL, victim, TO_CHAR );
return;
}
if ( ch == victim )
{
send_to_char( "Use the 'start' game to begin a new card game.\n\r", ch );
}
else /* The other person is already playing, so join their game */
{
/* Set ch to use the same deck as victim */
ch->deck = victim->deck;
ch->deck->Instances++;
/* Create an empty hand for ch */
ch->hand = HandCreate();
/* Store the minimum bet, if any */
ch->hand->Bet = ch->deck->Bet;
/* Indicate that it's not this characters turn */
ch->play_turn = FALSE;
/* Add yourself to the front of the player list */
if ( victim->prev_card_player == NULL )
{
victim->prev_card_player = ch;
ch->next_card_player = victim;
ch->prev_card_player = NULL;
}
else /* There are already other players, so join at the front */
{
CHAR_DATA *prev = victim;
while ( prev->prev_card_player != NULL )
prev = prev->prev_card_player;
prev->prev_card_player = ch;
ch->next_card_player = prev;
ch->prev_card_player = NULL;
}
act( "You join $N's game of cards.", ch, NULL, victim, TO_CHAR );
act( "$n joins your game of cards.", ch, NULL, victim, TO_VICT );
act( "$n joins $N's game of cards.", ch, NULL, victim, TO_NOTVICT );
}
}
void do_shuffle( CHAR_DATA *ch, char *argument )
{
if ( ch->deck == NULL )
{
send_to_char( "You need to start playing before you can shuffle the deck.\n\r", ch );
}
else if ( DeckCountCards(ch->deck) == 0 )
{
send_to_char( "You can't shuffle the deck, there's no cards left in it!.\n\r", ch );
}
else /* Shuffle the deck */
{
DeckShuffle(ch->deck);
send_to_char( "You shuffle the deck.\n\r", ch );
act( "$n shuffles the deck.", ch, NULL, NULL, TO_ROOM );
}
}
void do_double( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
if ( ch->deck == NULL || ch->hand == NULL )
{
send_to_char( "You need to start a game before you can double down.\n\r", ch );
}
else if ( ch->deck->Turn > GameLastTurn(ch->deck->Game) )
{
send_to_char( "The game is already over.\n\r", ch );
}
else if ( !GameCanDouble(ch->deck->Game, 0) )
{
sprintf( buf, "You cannot double down in %s.\n\r",
GameName(ch->deck->Game) );
send_to_char( buf, ch );
ShowValidCommands( ch );
}
else if ( !GameCanDouble(ch->deck->Game, ch->deck->Turn) )
{
sprintf( buf, "You cannot double down in turn %d of %s.\n\r",
ch->deck->Turn, GameName(ch->deck->Game) );
send_to_char( buf, ch );
ShowValidCommands( ch );
}
else if ( ch->deck->Turn > 0 && ch->deck->Playing == eFalse )
{
send_to_char( "You cannot double down until the first hand has been dealt.\n\r", ch );
}
else if ( ch->play_turn == FALSE )
{
send_to_char( "You can only double down on your turn.\n\r", ch );
}
else /* Double their current bet and draw a card */
{
if ( ch->gold < ch->hand->Bet*2 )
{
send_to_char( "You don't have enough gold to double down.\n\r", ch );
}
else /* It's a valid bet */
{
/* Draw a card from the deck and put it in their hand */
card_t card = DeckDrawCard(ch->deck);
if ( card == eCardMax )
{
bug( "do_draw: Managed to end up with an empty deck.", 0 );
send_to_char( "The deck is empty!\n\r", ch );
}
else if ( HandAddCard(ch->hand, card) == eFalse )
{
bug( "do_draw: Duplicate card found in hand.", 0 );
send_to_char( "You were unable to draw the card.\n\r", ch );
}
else /* They drew the card fine */
{
/* Apply the new bet, pot and gold */
ch->gold -= ch->hand->Bet;
ch->deck->Pot += ch->hand->Bet;
ch->hand->Bet *= 2;
ch->deck->Bet = ch->hand->Bet;
int Score = ScoreBlackjack(ch->hand);
if ( Score > 0 && Score <= 21 )
{
sprintf( buf, "Your double your bet to %d gold and draw the %s.\n\r",
ch->hand->Bet, CardName(card) );
send_to_char( buf, ch );
sprintf( buf, "$n doubles $s bet to %d gold and draws a card.", ch->hand->Bet );
act( buf, ch, NULL, NULL, TO_ROOM );
/* Turn over - next player */
NextPlayer(ch, FALSE);
}
else /* They've bone bust */
{
CHAR_DATA *prev = ch->prev_card_player;
CHAR_DATA *next = ch->next_card_player;
sprintf( buf, "Your double your bet to %d gold and draw the %s, going bust!\n\r",
ch->hand->Bet, CardName(card) );
send_to_char( buf, ch );
sprintf( buf, "$n doubles $s bet to %d gold, draws a card, and goes bust!", ch->hand->Bet );
act( buf, ch, NULL, NULL, TO_ROOM );
/* Turn over - next player */
NextPlayer(ch, TRUE);
/* Destroy the hand (no need to remove the cards beforehand) */
if ( ch->hand != NULL )
{
free(ch->hand);
ch->hand = NULL;
}
/* Strip the character from the player list */
if ( prev != NULL )
{
prev->next_card_player = next;
ch->prev_card_player = NULL;
}
if ( next != NULL )
{
next->prev_card_player = prev;
ch->next_card_player = NULL;
}
/* If they're the last person using that deck, destroy it */
if ( ch->deck != NULL )
{
if ( --ch->deck->Instances == 0 )
free(ch->deck);
ch->deck = NULL;
}
}
}
}
}
}