2005-07-17 - ErisMUD 0.4:

    * Now with THREADING. Make sure your Python version supports threads.
    * Most player actions now give a message to other users in the room.
    * Fixed yet another login bug that looped over email/stats creation.
    * Basic skills framework added.
      'loiter' command added, which depends on the 'Loitering' skill to work.
      'skills' command added.
    * Trapped emotes without arguments.
    * Basic health/damage system added. Proof-of-concept 'maim' command added.

2005-07-04 - ErisMUD 0.3.1:
    * Fixed a stupid bug in user creation that prevented login.
    * Default description set when creating items/NPCs/characters to avoid slicing errors.
    * 'kickout' command added - kicks a player out of the game, without banning em.
    * Fixed the global bug with 'setansi'. Colors now stored in the socket object to allow
      everyone to have different choices. Ugly but it works.

2005-06-29 - ErisMUD 0.3:
    * listhelp command removed, help does the same thing.
    * Rewrote do_look() and it now returns an error message when the argument is not there.
    * Query aliases removed, were not used.
    * The logout bug when having more than one character from the same IP was NOT fixed
      after all. But it should be now.
    * NPCs can now hold inventory - added a 'npc_own' column in the instances table.
      You can give items to NPCs and see what they hold by looking at them.
      do_listinst() updated to show these changes.
    * Player/NPC inventory and rooms now show the quantity of items instead of duplicating
      the item name X times.
    * Removed colors.py, now integrated in eris.py
    * ANSI colors are now optional and set during character creation. It can be changed later
      by doing 'setansi [on|off]'
    * Names not allowed can be put in the 'badnames' file, one per line. If a player named has
      these words anywhere in their name, it will be refused.
    * Aliases added to items. Admin command 'addalias' created.
    * Email is now asked at player creation. Stored into new 'email' column.
    * New 'email <name>' command added to show the user's address.
    * do_listplayers() updated to show the emails.

2005-06-25 - ErisMUD 0.2.2:
    * Fixed query typo in do_ridplayer().
    * Added error message when do_get() fails.
    * Names can only use letters, no other characters allowed.
    * Fixed a bug that crashed the server when a player logged out.
    * Fixed a typo in do_itemdesc().

2005-06-23 - ErisMUD 0.2.1:

    * Capitalized the leave/logged out messages.
    * Renamed do_dig() to do_edig().
    * Fixed a typo in do_itemdesc(), thanks to Steven Vogel.
    * tables.py now adds basic help for player commands (will do coders later).
    * help command divides the help topics in two columns.
    * Fixed a bug in do_give(), where no arguments would boot you out, found by S. Vogel.
    * Multiplaying is now blocked by default, except for localhost. Fixed a bug that
      would half-logout the second character. Thanks again to S. V. for finding it.
    * All description commands (for players, items, npcs and rooms) can now include
      linebreaks by including '\n' in the description string.

2005-06-19 - ErisMUD 0.2 released:

    * handle_error() now defers to handle_close() instead of duplicating the code.
    * Preventing session hijacking by logging in twice under the same name is now
      properly implemented.
    * Now with case-insensitive goodness everywhere.
    * Added error check in do_ridplayer()
    * Fixed do_locate() to really show the IP addresses (now stored in SQL table).
    * Fixed do_goto(), now prevents going to nonexistent rooms.
    * Added basic randomly-generated player stats (STR,DEX,WIS) and the 'stats' command
      to check them.
    * Added Lambda-style 'dig' command to speed the room creation process. 
      (TUTORIAL updated)
    * The Log() method now uses only one line for incoming connections.
    * Various tiny bugfixes.

2005-06-15 - ErisMUD 0.1b released:

    * Changed the output of moving to show where the player is going.
    * Added the IP address to the 'locate' output.
    * The welcome message is now in a variable, in login.py
    * Minor tweaks to the emote command.
    * Added the 'give' commands. Players can now transfer items between them.
    * Fixed a bug that prevented new character creation. Thanks to happypenguin.org folks.
    * All admin commands that list stuff are now left-justified so it's readable now.
    * Added 'listplayers' command.
    * Added 'ridplayer' command. Deletes the player entry from the DB, use with caution.

2005-06-13 - ErisMUD 0.1a released:

    * Fixed a bug that crashed the server when getting the "Transport endpoint
      is not connected" socket error.
    * Added a basic emote command.

2005-06-12 - Initial ErisMUD 0.1 release