This is a simple tutorial for builders, using examples. == [ CREATING ROOMS ] == > edig north The Fun Room (edig <exit> <short description/title>) OR, if you want total control on exits (like one-way exits), you can use: > addroom Will output a new room IDs. Remember it. > addexit <starting room> <destination room> Will output 2 exit IDs. One for <start> to <destination> and one for <destination> to <start>. > addlink <room ID> <exit ID> "exit string" Do it for the other way around if you want a two-way exit. Example: > addroom Your new room has id #23 > addexits 1 23 Exit #15 for room #1 to room #23 Exit #16 for room #23 to room #1 > addlink 1 15 north > addlink 23 16 south You can now move between room #1 and room #23 by going north/south. = ROOM MANAGEMENT EXAMPLES = > listrooms Room #1 - short desc: First Room Room #2 - short desc: Second Room > delroom 2 Room #2 has been destroyed. > listexits ID FROM TO #1 #1 #2 #2 #2 #1 (Exit ID, FROM ROOM #, TO ROOM #) > delexit 2 Exit #2 has been destroyed. > listlinks Room #1 - Exit #1 - north Room #2 - Exit #2 - south > dellink 1 1 (dellink RoomID ExitID) The link between Room #1 and Exit #1 by north has been destroyed. > setshort This is the first room. Short description changed. > setlong You are in a dark room, likely to be eaten by a grue. Long description changed. == [ PLAYER MANAGEMENT ] == > locate NAME LOC IP Foo 1 192.168.0.2 Bar 3 127.0.0.1 LOC is the room # where the player is. == [ OBJECT MANAGEMENT ] == > additem sword Item sword is created. > itemdesc sword This is a big sword. Description set on sword. > listitems ID NAME DESC 1 sword This is a big sword > clone sword sword has been cloned. (It's now in your inventory) > delitem 1 sword and all its instances have been destroyed. > listinst ID SubID Parent Is_Owned Is_In 1 1 1 5 0 (Instance ID, Sub ID, Object ID, Player ID, Room ID) > dest 1 Instance #1 has been destroyed. === [ NPC MANAGEMENT ] === > addnpc guard NPC guard created. > npcdesc guard A mean guard. Description set on guard. > listnpcs ID #1 - Name: guard - Desc: A mean guard. > clonenpc guard guard cloned. (Is now in your current room.) > delnpc 1 NPC #1 has been destroyed.