/****************************************************************************** Copyright 2000-2001 Richard Woolcock. All rights reserved. This software may only be used, copied, modified, distributed or sub-licensed under the terms of the Glad license, which must always be included with any distributions of this software. This copyright notice must remain unmodified at the top of any file containing any of the code found within this file. ******************************************************************************/ /****************************************************************************** File Name : sockets.h ****************************************************************************** Description : Contains the socket handling code. ****************************************************************************** Revision History : Date/Author : DD-MMM-YYYY <author's name> Description : <description of change> Date/Author : 15-Jan-2001 Richard Woolcock (aka KaVir). Description : Initial version for Glad 2.0a. ******************************************************************************/ #ifndef SOCKETS_HEADER #define SOCKETS_HEADER /****************************************************************************** Required literals. ******************************************************************************/ #define MAX_BUF 4096 /* Storage size used for many char arrays */ #define MAX_TRAIN 30 /* Max number of trains allowed */ #define PORT 3003 /* The port number of the mud */ #define MAX_TECHNIQUES 10 /* The max number of techniques stored */ /****************************************************************************** Required types. ******************************************************************************/ typedef enum { FALSE, TRUE } bool; typedef enum { MALE, FEMALE } sex_t; typedef enum { TO_USER, TO_ROOM, TO_WORLD, TO_ALL } out_t; typedef enum { CROWD=1, CITIZEN=2, TRAINING=4, GLADIATOR=8, CHALLENGER=16, FIGHTING=32, CORRUPTED_PFILE=64, ALL=127 } status_t; typedef enum { AP_LEFT_HAND, AP_RIGHT_HAND, AP_EYES, AP_LEGS, AP_MAX } ap_t; typedef enum { TABLE_HANDS, TABLE_LEGS, TABLE_EYES, TABLE_MAX /* This should always be last */ } table_t; typedef struct body body_t; typedef struct connection conn_t; struct body { status_t eStatus; conn_t* pstConn; body_t* pstOpponent; char a_chName[16]; char a_chPassword[16]; char a_chTechniques[AP_MAX][MAX_TECHNIQUES+1]; char * szPrompt; int iStats[5]; sex_t eSex; int iRoom; int iWin; int iLoss; int iKill; int iDam; table_t eTable[AP_MAX]; /* Combat table being used */ int iCmbtIndex[AP_MAX]; /* Index of combat table */ int iSpeed[AP_MAX]; /* Speed per location. */ int iActions[AP_MAX]; /* Action points per location. */ bool bBusy[AP_MAX]; /* Is the hand/legs/eyes busy? */ void (* pfnAttack[AP_MAX])( body_t* pstBody, ap_t eLocation ); body_t* pstPrev; body_t* pstNext; }; struct connection { body_t* pstBody; char a_chInBuf[MAX_BUF]; char a_chOutBuf[MAX_BUF]; int iSocket; int iInLen; int iOutLen; int iIp; conn_t* pstPrev; conn_t* pstNext; }; /****************************************************************************** Required global variables. ******************************************************************************/ extern body_t stBodyEmpty; /* Empty body structure for initialisation */ extern conn_t stConnEmpty; /* Empty connection structure for initialisation */ extern conn_t *pstFirstConn; /* Connection list */ extern body_t *pstFirstBody; /* Body list */ extern fd_set a_sFd; /* Array of socket flags */ extern bool bShutdown; /* When TRUE, shut mud down */ extern FILE *pFile; /* File pointer */ /****************************************************************************** Required operation prototypes. ******************************************************************************/ /* Socket functions */ int InitSocket ( void ); void CloseSocket ( int iSocket ); /* Input functions */ bool GetInput ( conn_t* pstConn ); void ParseInput ( conn_t* pstConn ); /* Output functions */ void PutOutput ( conn_t* pstConn, out_t eOut, char*szTxt, ... ); void SendToBody ( body_t* pstBody, out_t eOut, char*szTxt, ... ); void FlushOutput ( conn_t* pstConn ); void PutPrompt ( conn_t* pstConn ); /* Connection functions */ bool NewConnection ( int iSocket ); void CloseConnection ( conn_t* pstConn ); #endif /* SOCKETS_HEADER */