/****************************************************************************** Copyright 2000-2001 Richard Woolcock. All rights reserved. This software may only be used, copied, modified, distributed or sub-licensed under the terms of the Glad license, which must always be included with any distributions of this software. This copyright notice must remain unmodified at the top of any file containing any of the code found within this file. ******************************************************************************/ /****************************************************************************** File Name : combat_legs.h ****************************************************************************** Description : The "legs" combat table and associated commands. ****************************************************************************** Revision History : Date/Author : DD-MMM-YYYY <author's name> Description : <description of change> Date/Author : 15-Jan-2001 Richard Woolcock (aka KaVir). Description : Initial version for Glad 2.0a. ******************************************************************************/ #ifndef COMBAT_LEGS_HEADER #define COMBAT_LEGS_HEADER /****************************************************************************** Externally available commands. ******************************************************************************/ extern const cmbt_table_t kstCmbtTableLegs[]; /****************************************************************************** Global operation prototypes. ******************************************************************************/ /* Commands */ CMBT(CmdAdvance); CMBT(CmdDuck); CMBT(CmdJump); CMBT(CmdKick); CMBT(CmdRetreat); CMBT(CmdSpin); /* Techniques */ CMBT(Advance); CMBT(Circle); CMBT(Duck); CMBT(Jump); CMBT(Leap); CMBT(Summersault); CMBT(Backflip); CMBT(Retreat); CMBT(FrontKick); CMBT(SideKick); CMBT(TurningKick); CMBT(SpinKick); CMBT(StepKick); CMBT(JumpKick); CMBT(JumpSpin); CMBT(JumpSpnKick); CMBT(Sweep); CMBT(Crouch); CMBT(RiseA); CMBT(RiseD); CMBT(RiseJ); CMBT(RiseK); CMBT(RiseR); CMBT(RiseS); CMBT(Fall); CMBT(Land); #endif /* COMBAT_LEGS_HEADER */