/* * MusicMUD Daemon, version 1.0 * Copyright (C) 1998-2003 Abigail Brady * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * */ #include <string.h> #include <ctype.h> #include "musicmud.h" #include "misc.h" #include "util.h" #include "rooms.h" #include "Player.h" #include "events.h" #include "trap.h" #include "pflags.h" #include "death.h" #include "Mission.h" #include "zoneload.h" #include "msi.h" #include "paths.h" #include "privs.h" #include "vsprintf.h" #include "prep.h" #include "units.h" #include "shared.h" #include "pos.h" #include "levels.h" #include "hooks.h" void newplace(MudObject *player, MudObject *old_loc) { MudObject *dest = player->owner; if (Player *p=dynamic_cast<Player*>(player)) { if (p->p && (p->p->mplex || p->p->mxp)) { if (old_loc && old_loc->get("lua.mplex")) { if (p->p->mxp) p->printf("\3frame Sub CLOSE\4"); else p->p->mplex_hide(1); } if (dest && dest->get("lua.mplex")) { dotrap("mplex", player, dest); if (p->p->mplex) p->p->mplex_show(1); } } } } void shipmsg(MudObject *ship, const char *fmt, PRINT_PARMS) { PARMS p = GET_PARMS(); int roomcount = ship->array_size("room"); MudObject *o; int l; foreach(ship->children, o, l) { o->real_printf(fmt, p); } for (int i=0;i<roomcount;i++) { MudObject *room = ship->array_get_object("room", i); if (room && room != ship) { MudObject *o; int l; foreach(room->children, o, l) { o->real_printf(fmt, p); } } } } const char *exit_rev(const char *what) { if (streq(what, "north")) return "the south"; if (streq(what, "south")) return "the north"; if (streq(what, "east")) return "the west"; if (streq(what, "west")) return "the east"; if (streq(what, "up")) return "below"; if (streq(what, "down")) return "above"; if (streq(what, "in")) return "the outside"; if (streq(what, "rimwards")) return "hubwards"; if (streq(what, "hubwards")) return "rimwards"; if (streq(what, "clockwise")) return "anticlockwise"; if (streq(what, "anticlockwise")) return "clockwise"; if (streq(what, "aft")) return "fore"; if (streq(what, "fore")) return "aft"; if (streq(what, "starboard")) return "port"; if (streq(what, "port")) return "starboard"; return 0; } int traverse(MudObject *player, MudObject *ext, const char *mvrb, MudObject *whofollow) { if (DO_TRAVERSE) return DO_TRAVERSE(player, ext, mvrb, whofollow); return 0; } bool plural(const NewWorld &a) { if (a.getsize()>1) return 1; if (a.getsize()==0) return 1; MudObject *o = a.get_nth(0); if (!o) return 1; if (o->get_flag(FL_PLURAL)) return 1; return 0; } MudObject *find_pit(MudObject *where) { MudObject *pit=get_flagged_object(where, FL_PIT); if (pit && pit->owner==where) return pit; int s = where->array_size("tele"); for (int i=0;i<s;i++) { MudObject *pit = where->array_get_object("tele", i); if (pit && pit->get_flag(FL_PIT)) return pit; } return 0; }