musicmud-2.1.6/data/
musicmud-2.1.6/data/help/
musicmud-2.1.6/data/policy/
musicmud-2.1.6/data/wild/
musicmud-2.1.6/data/world/
musicmud-2.1.6/doc/
musicmud-2.1.6/src/ident/
musicmud-2.1.6/src/lua/
musicmud-2.1.6/src/lua/include/
musicmud-2.1.6/src/lua/src/lib/
musicmud-2.1.6/src/lua/src/lua/
musicmud-2.1.6/src/lua/src/luac/
/*
** $Id: ltable.h,v 1.1 2002/11/20 17:41:08 pl598 Exp $
** Lua tables (hash)
** See Copyright Notice in lua.h
*/

#ifndef ltable_h
#define ltable_h

#include "lobject.h"


#define node(t,i)	(&(t)->node[i])
#define key(n)		(&(n)->key)
#define val(n)		(&(n)->val)

Hash *luaH_new (lua_State *L, int nhash);
void luaH_free (lua_State *L, Hash *t);
const TObject *luaH_get (lua_State *L, const Hash *t, const TObject *key);
const TObject *luaH_getnum (const Hash *t, Number key);
const TObject *luaH_getstr (const Hash *t, TString *key);
void luaH_remove (Hash *t, TObject *key);
TObject *luaH_set (lua_State *L, Hash *t, const TObject *key);
Node * luaH_next (lua_State *L, const Hash *t, const TObject *r);
TObject *luaH_setint (lua_State *L, Hash *t, int key);
void luaH_setstrnum (lua_State *L, Hash *t, TString *key, Number val);
unsigned long luaH_hash (lua_State *L, const TObject *key);
const TObject *luaH_getglobal (lua_State *L, const char *name);

/* exported only for debugging */
Node *luaH_mainposition (const Hash *t, const TObject *key);


#endif