/* * MusicMUD - mobile module * Copyright (C) 1998-2003 Abigail Brady * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * */ #include <stdlib.h> #include "musicmud.h" #include "State.h" #include "verbs.h" #include "misc.h" #include "pflags.h" #include "hooks.h" #include "rooms.h" #include "events.h" #include "trap.h" #include "move.h" #define MODULE "mobile" static bool verb_start(MudObject *who, int, const char **) { if (game_mobiles == 1) { who->printf("The mud is already in that state.\n"); return false; } log(PFL_SEEINFO, 0, "game", "mobiles ^Gstarted"); game_mobiles = 1; return true; } static bool verb_stop(MudObject *who, int, const char **) { if (game_mobiles == 0) { who->printf("The mud is already in that state.\n"); return false; } log(PFL_SEEINFO, 0, "game", "mobiles ^Rstopped"); game_mobiles = 0; return true; } #include "verbmodule.h" void startup() { AUTO_VERB( stop, 4, 0, PFL_START); AUTO_VERB( start, 5, 0, PFL_START); }