/* * MusicMUD Daemon, version 1.0 * Copyright (C) 1998-2003 Abigail Brady * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * */ #include <stdio.h> #include <unistd.h> #include "musicmud.h" #include "State.h" #include "Writer.h" #include "ctype.h" WriterState::WriterState(FILE *f) : PersonState("writer"), f(f) { } void WriterState::write(const char *p) { fprintf(f, "%s\n", p); } WriterState::~WriterState() { xclose(f); } void state_writer(Player *who, const char *what) { if (streq(what, "**") || streq(what, ".")) { who->pop_state(); return; } if (*what=='*') { who->interpret(what+1); return; } WriterState *p = (WriterState*)who->get_person_state(); p->write(what); } void register_writer() { states->add(*new State("writer", "^Y]^n", state_writer ) ); }