musicmud-2.1.6/data/
musicmud-2.1.6/data/help/
musicmud-2.1.6/data/policy/
musicmud-2.1.6/data/wild/
musicmud-2.1.6/data/world/
musicmud-2.1.6/doc/
musicmud-2.1.6/src/ident/
musicmud-2.1.6/src/lua/
musicmud-2.1.6/src/lua/include/
musicmud-2.1.6/src/lua/src/lib/
musicmud-2.1.6/src/lua/src/lua/
musicmud-2.1.6/src/lua/src/luac/
#ifndef ROOMS_H
#define ROOMS_H

//! can more people fit in /dest/
bool spare_people_capacity(MudObject *dest);

//! the room name of /where/ as seen from /from/
const char *room_name(MudObject *where, MudObject *from=0);

//! return the opposite dir to /what/. will convert up->down.
const char *other_dir(const char *what);

//! return the opposite exit name to /of/. will convert up->below.
const char *exit_rev(const char *of);

#endif