musicmud-2.1.6/data/
musicmud-2.1.6/data/help/
musicmud-2.1.6/data/policy/
musicmud-2.1.6/data/wild/
musicmud-2.1.6/data/world/
musicmud-2.1.6/doc/
musicmud-2.1.6/src/ident/
musicmud-2.1.6/src/lua/
musicmud-2.1.6/src/lua/include/
musicmud-2.1.6/src/lua/src/lib/
musicmud-2.1.6/src/lua/src/lua/
musicmud-2.1.6/src/lua/src/luac/
#ifndef MOVE_H
#define MOVE_H

//! make player traverse exit /ext/. /how/ can be set to a mode of travel (flee, for example).
int traverse(MudObject *player, MudObject *ext, const char *how=0, MudObject *whofollow=0);

//! deal with mplex stuff for /player/, who has moved to player->owner from old_loc
void newplace(MudObject *player, MudObject *old_loc);

//! see if any mobiles here have bar behaviour and if so trigger them
bool trigger_mobiles(MudObject *where, MudObject *who, MudObject *which, int incombat=0);

#endif