#ifndef MOVE_H #define MOVE_H //! make player traverse exit /ext/. /how/ can be set to a mode of travel (flee, for example). int traverse(MudObject *player, MudObject *ext, const char *how=0, MudObject *whofollow=0); //! deal with mplex stuff for /player/, who has moved to player->owner from old_loc void newplace(MudObject *player, MudObject *old_loc); //! see if any mobiles here have bar behaviour and if so trigger them bool trigger_mobiles(MudObject *where, MudObject *who, MudObject *which, int incombat=0); #endif