#ifndef EQ_H #define EQ_H #include "teleob.h" #include "match.h" //! if /who/ has a wornfrom property or implicitly wornfroms something, return what MudObject *wornfrom(const MudObject *who); //! return the weapon /who/ is wielding MudObject *weapon(MudObject *who); //! return the abilities of the object /o/ string abilities(MudObject *o); //! returns true if object is worn bool is_worn(MudObject *o); //! c is a 'wornon' value. format this into english. const char *looknice(const char *c, NewWorld *blah=0); //! o is an clothing article. call looknice() on its wornon const char *looknice(MudObject *o, NewWorld *blah=0); //! obtain a list of clothes worn by /who/, either directly or via a wornfrom TeleWorld clothes(MudObject *who); //! if there are any clothes /who/ can't wear, unwear them. if /what/ is given, all stuff that gets removed as a result, gets added to this. void fixup_lapels(MudObject *who, NewWorld *what); //! can /what/ swim? int canswim(MudObject *what); //! can /what/ walk on dry land? int canwalk(MudObject *what); //! return the thing /who/ is riding on? MudObject *mount(MudObject *who); //! is /who/ naked? int is_naked(MudObject *who); //! replace who's comatose body with /who/, and restore their stuff void restore_stuff(MudObject *who); //! returns a clone of /what/ that /who/ is holding MudObject *holds_clone_of(MudObject *who, MudObject *what); //! return an object that /who/ is wearing that has /flag/ set (will return /who/ if it has it itself) MudObject *player_wears_with(MudObject *who, Flag flag); //! returns how many objects /who/ is carrying with flag /flag/ set. includes self int holds_flagged_object(MudObject *who, Flag flag); //! return the number of free inventory slots that /player/ has. int freehands(MudObject *player); //! return an object that /who/ is carrying and has /flag/ set. MudObject *get_flagged_object(MudObject *who, Flag flag); //! return an object that /by/ is wearing on /what/, with wornlevel>=/wol/ MudObject *worn_on(MudObject *by, const char *what, int wol); //! return where /what/ is or would be if it isn't, worn. const char *wornon(MudObject *what); //! return the archetype of /who/ MudObject *archetype(const MudObject *who); //! return the intrinsic armour of /which/ int parmour( MudObject * which ); //! return true if /who/ is wearing /what/ bool iswornby(const MudObject *what, const MudObject *who); //! return true if /who/ is wielding /what/ bool iswieldedby(MudObject *what, MudObject *who); //! return the sum of all armour /who/ is wearing and has intrinsically int player_armour(MudObject *who); //! is this object itself edible? bool real_is_edible(MudObject *); //! is this object or its contents if its a container, edible? bool is_edible(MudObject *); bool wf_wears_clone_of(MudObject *who, MudObject *c); MudObject *wf_wears_with_flag(MudObject *who, Flag f); NewWorld wf_allwearsflag(MudObject *who, Flag f); #endif