#ifndef DEATH_H #define DEATH_H //! cause the mobile or player /what/ to die. /charge/ is the hospital fee they would have to pay if not insured, /why/ is the message to send to the logfile, and /uncovered/ is a flag set to 1 to indicate that this event is never covered by insurance (e.g. suicide). returns the corpse if one was created. MudObject *do_die(MudObject *what, int cost, const char *who, int uncovered=0); #endif