musicmud-2.1.6/data/
musicmud-2.1.6/data/help/
musicmud-2.1.6/data/policy/
musicmud-2.1.6/data/wild/
musicmud-2.1.6/data/world/
musicmud-2.1.6/doc/
musicmud-2.1.6/src/ident/
musicmud-2.1.6/src/lua/
musicmud-2.1.6/src/lua/include/
musicmud-2.1.6/src/lua/src/lib/
musicmud-2.1.6/src/lua/src/lua/
musicmud-2.1.6/src/lua/src/luac/
#ifndef DEATH_H
#define DEATH_H

//! cause the mobile or player /what/ to die. /charge/ is the hospital fee they would have to pay if not insured, /why/ is the message to send to the logfile, and /uncovered/ is a flag set to 1 to indicate that this event is never covered by insurance (e.g. suicide).  returns the corpse if one was created.
MudObject *do_die(MudObject *what, int cost, const char *who, int uncovered=0);

#endif