mudobject "dead_zone" { flags Fixed StickyRoom string owner "@musicmud" string author "musicmud" string desc "Hello. This is a zone. " string name "dead_zone" string short "dead_zone" string start "@musicmud" string zone "dead" } mudobject "dead_5" { flags Fixed Peaceful Room Sanctuary string owner "dead_zone" string name "Tournament Dead Room" string start "dead_zone" string zone "dead" } mudobject "dead_3" { flags Room string owner "dead_zone" string desc "This is where missions go, after they've been dropped. and before the zone resets and they are put back in the board. otherwise people could accept mission someone else has dropped before the zone resets, and bad things might happen." string name "dead mission storage room" string start "dead_zone" string zone "dead" } mudobject "dead_2" { flags StickyRoom Room Sanctuary string owner "dead_zone" string desc " So, you died. Bad luck. Fortunately, the miracles of modern cloning technology allow you to be recreated from a genetic record, for a modest fee. If you are low on cash, try a minimission." string lua.after_leave "if naked(pl) then local w = clone(\"template_blanket_1\", pl) set(w, \"$wornby\", pl) set(w, \"$wornon\", getstr(w, \"wornon\")) end" string name "Recovery Room" string start "dead_zone" string zone "dead" } mudobject "dead" { flags Death Peaceful Room string owner "dead_zone" string desc "This is the dead mobile storage area." string name "Dead Mobile Storage" string start "dead_zone" string zone "dead" }