musicmud-2.1.6/data/
musicmud-2.1.6/data/help/
musicmud-2.1.6/data/policy/
musicmud-2.1.6/data/wild/
musicmud-2.1.6/data/world/
musicmud-2.1.6/doc/
musicmud-2.1.6/src/ident/
musicmud-2.1.6/src/lua/
musicmud-2.1.6/src/lua/include/
musicmud-2.1.6/src/lua/src/lib/
musicmud-2.1.6/src/lua/src/lua/
musicmud-2.1.6/src/lua/src/luac/
get <object> [ from <container ]
get all [ [but] <object> ] [ from <container> ]
get <n> credits
get ALL

  Gets an item or items from a room or from a container. You can also use the word "take", instead. Using 'all' will ignore mission objects; use 'ALL' to include them.

example:
  >get hat
  You get the ^ohat^n.

see also:
  $[drop$], $[put$]