musicmud-2.1.6/data/
musicmud-2.1.6/data/help/
musicmud-2.1.6/data/policy/
musicmud-2.1.6/data/wild/
musicmud-2.1.6/data/world/
musicmud-2.1.6/doc/
musicmud-2.1.6/src/ident/
musicmud-2.1.6/src/lua/
musicmud-2.1.6/src/lua/include/
musicmud-2.1.6/src/lua/src/lib/
musicmud-2.1.6/src/lua/src/lua/
musicmud-2.1.6/src/lua/src/luac/
[PFL_GOTO]equipment
[PFL_GOTO]
Shows information about the ^Wequipment^n you are wearing and wielding such as its combat properties, and special abilities.
[PFL_GOTO]
[PFL_GOTO]equipment <who>
[PFL_GOTO]
[PFL_GOTO]Show the equipment the target is wearing.

example:
@@|
  >^nequipment
  ^WYou are wearing...^n
    a ^ospacesuit^n over your clothes (allows user to survive in a vacuum)
    ^oknickers^n on your head
    a ^ohelmet^n on your head (fair protection in combat)
    a ^ouniform^n on your body and legs (good protection in combat)
    a ^ocommbadge^n on your lapel (allows user to communicate in isolated areas)
    a ^otorch^n on your left arm (impact weapon; does little damage, minimal 
                              protection in combat)
    regulation ^oboots^n on your feet (some protection in combat)
  ^WYou are wielding a ^otruncheon^n (impact weapon; does a fair bit of damage).

see also:
  $[inventory$], $[qinv$]