import mpserver
_imports = []
_parents = []
_version = 1
def _Sys_Create(self, **createArgs):
self._persist = 1
self.accounts = {}
self.avatars = []
self.conntectedAccounts = {}
def _Sys_Boot(self, bootArgs):
mpserver.MudServer(mudWorld, int(bootArgs["Port"]), 50, worldObj, "avatar_parse", mpserver.TelnetClient)
def _Sys_Load(self):
for avatar in self.avatars:
DelObj(avatar)
self.avatars = []
self.connectedAccounts = {}
def _Sys_ClientConnect(self, client):
for avatar in self.avatars:
if avatar.client.ipAddr == client.ipAddr:
client.avatarObj.Send("Someone is already connected from this address.\r\n")
client.avatarObj.OnConnect()
self.avatars.append(client.avatarObj)
def _Sys_ClientDisconnect(self, client):
self.HandleDisconnect(client.avatarObj)
def _Sys_ClientLinkdeath(self, client):
client.avatarObj.OnLinkdeath()
self.HandleDisconnect(client.avatarObj)
def _Sys_LogString(self, logString):
pass
def HandleDisconnect(self, avatar):
if avatar.account != None:
avatar.account.Logout()
DelObj(avatar)
self.avatars.remove(avatar)