import mpserver _imports = [] _parents = [] _version = 1 def _Sys_Create(self): self._persist = 1 self.accounts = {} self.avatars = [] self.conntectedAccounts = {} def _Sys_Boot(self, bootArgs): mpserver.MudServer(mudWorld, int(bootArgs["Port"]), 50, GetObj("_world"), "avatar_parse", mpserver.TelnetClient) def _Sys_Load(self): for avatar in self.avatars: DelObj(avatar) self.avatars = [] self.connectedAccounts = {} def _Sys_ClientConnect(self, client): for avatar in self.avatars: if avatar.client.ipAddr == client.ipAddr: client.avatarObj.Avatar_Send("Someone is already connected from this address.") client.avatarObj.Avatar_Connect() self.avatars.append(client.avatarObj) def _Sys_ClientDisconnect(self, client): client.avatarObj.Avatar_Disconnect() self.HandleDisconnect(client.avatarObj) def _Sys_ClientLinkdeath(self, client): client.avatarObj.Avatar_Linkdeath() self.HandleDisconnect(client.avatarObj) def HandleDisconnect(self, avatar): if avatar.account != None: avatar.account.Account_Logout() DelObj(avatar) self.avatars.remove(avatar)