NAME
switch
SYNTAX
switch (expr) statement;
DESCRIPTION
Branch to the case label in statement that matches expr.
If no matching case label is found branch to the default label
in statement.
A case label has the form
case expr_n :
where expr_n must be constant, or the form
case expr_n1 .. expr_n2 :
where expr_n1 and expr_n2 must be numeric constants.
Either all case labels have to be strings or all have to be
numeric. Only 0 is special: it is allowed in a switch
statement where all other labels are strings.
A default label has the form
default :
The default label defaults to the end of statement if not
given explicitly.
Whenever a 'break' statement is executed inside 'statement' a
branch to the end of the switch statement is performed.
EXAMPLE
Typical usage:
switch(random(100)) {
case 0 .. 22 : write("Nothing happens"); break;
case 23 .. 27 :
write("You are surrounded by a golden glow");
this_player()->heal_self(random(3));
break;
case 28 .. 32 :
write("The water was poisoned!\n");
this_player()->add_exp(this_player()->hit_player(random(4)));
break;
case 33 : write("You hear a voice whispering: "+random_hint());
/* fall through */
case 34 :
write("While you didn't paid attention, a water demon snatches\n\
a coin out of your purse!\n");
this_player()->add_money(-1);
break;
default : write "You hear some strange noises\n"; break;
case 42 : return;
case 99 : write("It tastes good.\n";
}