# LPMud-Makefile for Dennis Vadura's DMake 3.8p4 -- 30-Aug-94
# See also README.Amiga.
#
# DMake supports a generic startup with common macro definitions, so for me
# the following macros are defined automatically:
#
# MAKE= $(MAKECMD) $(MFLAGS)
#
# The first part of the Makefile contains all this to be modified in standard
# environments. For special compilers or installations also the second part
# with the compiler specifics has to be modified. The third part covers the
# specifics of the net implementation.
# The fourth part contains the generic LPMud rules, the fifth any additional
# rules. There should be no need for modifications in both.
#-----------------------------------------------------------------------------
# Standard Configuration
#-----------------------------------------------------------------------------
# What Amiga-compiler do we use? Known by this Makefile (and some sources) are:
# Compiler families (CCFAMILY):
# DICE: any DICE compiler
# Compiler versions (WHATCC, for more subtle differences):
# DICE206: DICE 2.06.40
# DICE207: DICE 2.07.53
# DICE30 : DICE 3.0
# The macros CC,LD,AS and CFLAGS are set to decent values suiting the compiler.
# If you have a special installation, check the compiler specifics below.
# The CFLAGS will be modified further.
CCFAMILY= DICE
WHATCC= DICE30
# What type of net package do we use? Known by this Makefile are:
# AS225 : Commodores AS225 software
# AMITCP: The AmiTCP package from hut.fi
#
# Leave it empty for the simulation (the default).
NETTYPE= AMITCP
# DMake's default-yacc 'Bison' won't work with Amylaars lang.y,
# but byacc will.
YACC= byacc
YFLAGS=
# Standard macros
YTAB= y.tab
CP= c:copy
RM= c:delete
MV= c:rename
# Unix has an option '-f' for it's 'rm' - not the Amiga, so I define
# RMF= $(RM) -f
# and modify it for Amiga as:
RMF= $(RM)
# Compiling on a plain Amiga is slow, so keep some intermediate files:
PREC= .PRECIOUS
#-----------------------------------------------------------------------------
# Compiler Specifics
#-----------------------------------------------------------------------------
# Set CC,LD,AS and CFLAGS to the values needed by your configuration. Note
# the CFLAGS might be further modified.
#
# Set CCOPTS to any options you need to compile LPMud, what includes
# warning- and optimization options!
#
# If your compiler doesn't define the cpp-symbol AMIGA, it's a good idea
# to add it here.
# If your compiler doesn't have own code for float maths, you must
# define _NO_OWN_FLOATS so OS 1.3- or 68040-versions will compile properly.
#
# interpret.c and lang.c need lots of RAM to compile, thus it might be wise
# to put the temporaries somewhere else than into T: in RAM:.
# Use these macros to insert the needed compiler-options, including any
# non-standard code-model options.
# LOPT: The options for lang.c
# IOPT: The options for interpret.c
#
# To compile the hosts/amiga/signal, your compiler must be able to
# generate C-Code with registerized parameters. If it needs a special
# option to do this, put it into ROPT.
#
# If your compiler needs additional sources, put them into XSRC, and
# the object files to generate into XOBJ.
# If your compiler doesn't have alloca(), add alloca.c/alloca.o to
# the additional sources.
.IF $(CCFAMILY) == DICE
# Standard macros.
CC= dcc
LD= dlink
AS= das
CFLAGS= -O ""
# -gs: dynamic stack code (needed for its alloca)
# -mC: large code model
# -mD: the large data model.
# -s : include symbolic information into the executable.
# -d1: include line number information
# DICE uses the OS' math libraries, so OS-1.3/68040 versions can't use simple
# floats.
# AMIGA is defined automatically.
CCOPTS = -s -gs -mC -mD -D_NO_OWN_FLOATS # -DAMIGA
# Biggies: Large Code Model, temporary directory on disk
LOPT= -T DTMP:
IOPT= -T DTMP:
ROPT= -mRR
# DICE 2.xx/3.0 has problems in compiling the switch() in interpret.c and
# lang.c (it insists on using branches even in the large code model)
# and thus needs some afterpatching.
# All the necessary actions are enabled by defining DICE2.
# The intermediate assembler files are put into the directory defined
# with DTMP.
# Set IOPT2/LOPT2 approbiate to speed up the action, if possible or
# necessary. AOPT2 holds extra options ofr the assembler.
DTMP= DTMP:
IOPT2=
LOPT2=
AOPT2= -s
.IF $(WHATCC) == DICE206
DICE2= DICE2
.END
.IF $(WHATCC) == DICE207
DICE2= DICE2
.END
.IF $(WHATCC) == DICE30
DICE2= DICE2
.END
.END
#-----------------------------------------------------------------------------
# Net Specifics
#-----------------------------------------------------------------------------
# Set NETDEF to define the appropriate symbol selecting the special
# interface code.
# Set NETLIB to specify any additionally needed linker library.
#
# Default first...
NETDEF=
NETLIB=
.IF $(NETTYPE) == AS225
NETDEF= -DAMIGA_TCP -DAS255
NETLIB= -l socket
.END
.IF $(NETTYPE) == AMITCP
NETDEF= -DAMIGA_TCP -DAMITCP
NETLIB= -l net
.END
#-----------------------------------------------------------------------------
# LPMud Generic Rules
#-----------------------------------------------------------------------------
# Chose one of these mallocs:
#
# Satoria's malloc, tries to prevent fragmentation.
# Uses little memory. With FAST_FIT, it is also one of the fastest.
# Required for garbage collection.
MALLOC=smalloc
# Gnu malloc, fastest but uses most memory.
# MALLOC=gmalloc
#
# Use the standard malloc on your system.
# MALLOC=sysmalloc
# Set MUD_LIB to the directory which contains the mud data.
MUD_LIB = mudlib:
#
# Set BINDIR to the directory where you want to install the executables.
BINDIR = mudbin:
# Profiling is mostly useless for us.
# PROFIL= -DOPCPROF -DVERBOSE_OPCPROF
# would enable the profiling of the virtual stackmachine.
PROFIL=
# Debugging options: [-DDEBUG] [-DYYDEBUG|-DYYDEBUG=1] [-DTRACE_CODE]
# Defining DEBUG enables run time debugging. It will use more time and space.
# When the flag is changed, be sure to recompile everything.
# Simply comment out this line if not wanted.
# If you change anything in the source, you are strongly encouraged to have
# DEBUG defined.
# If you will not change anything, you are still encouraged to have
# it defined, if you want to locate any game driver bugs.
DEBUG=-DDEBUG -DTRACE_CODE
# Extra object files and libraries.
XOBJ += signal.o signal_rr.o socket.o amiga.o ixfile.o
XSRC += hosts/amiga/signal.c hosts/amiga/signal_rr.c\
hosts/amiga/socket.c hosts/amiga/amiga.c hosts/amiga/ixfile.c
LIBS= $(NETLIB) -lm
# ----------------------- The Rules -------------------------------------
MPATH=-DMUD_LIB="$(MUD_LIB)" -DBINDIR="$(BINDIR)"
CCOPTS+= -D$(WHATCC)
LDFLAGS= $(CCOPTS)
DEFINES= $(DEBUG) $(PROFIL) -DMALLOC_$(MALLOC) $(MPATH) $(NETDEF)
CFLAGS+= $(CCOPTS) $(DEFINES)
YFLAGS += -d
SRC=lex.c main.c interpret.c simulate.c object.c backend.c array.c\
comm1.c ed.c regexp.c mapping.c wiz_list.c swap.c $(MALLOC).c\
call_out.c otable.c dumpstat.c stralloc.c hash.c indentp.c port.c\
access_check.c parse_old.c parse.c prolang.y\
simul_efun.c sprintf.c gcollect.c closure.c $(XSRC)
OBJ=lang.o lex.o main.o interpret.o simulate.o object.o backend.o array.o\
comm1.o ed.o regexp.o mapping.o wiz_list.o swap.o $(MALLOC).o\
call_out.o otable.o dumpstat.o stralloc.o hash.o indentp.o port.o\
access_check.o parse_old.o parse.o simul_efun.o sprintf.o\
gcollect.o closure.o $(XOBJ)
driver: $(OBJ)
$(CC) $(LDFLAGS) $(OBJ) -o $@ $(LIBS)
# Utils and auto installation are not supported
# install: driver
# install -c $? $(BINDIR)/parse
#
# install.utils:
# (cd util; $(MAKE) $(MFLAGS) install)
#
# utils:
# (cd util; $(MAKE) $(MFLAGS))
parse: driver
+-$(MV) parse parse.old
$(CP) driver parse
clean:
-$(RMF) *.o *.a lang.c lang.h lang.y instrs.h efun_defs.c y.output
-$(RMF) make_func.c make_func
-$(RMF) driver astrip dstol PlayMud
tags: $(SRC)
ctags $(SRC)
TAGS: $(SRC)
etags $(SRC)
$(PREC) make_func.c: make_func.y
+$(YACC) $(YFLAGS) make_func.y
$(MV) $(YTAB).c make_func.c
$(PREC) make_func: make_func.o hash.o ixfile.o exec.h
$(CC) make_func.o hash.o ixfile.o -o make_func $(LIBS)
.PRECIOUS lang.y efun_defs.c instrs.h: func_spec make_func prolang.y config.h
-$(RMF) efun_defs.c
-$(RMF) lang.y
-$(RMF) instrs.h
make_func > efun_defs.c
# was: ./make_func > efun_defs.c
# Byacc will warn a 'shift/reduce' conflict.
# This is a known wart in the C-grammar.
lang.c lang.h: lang.y
$(YACC) $(YFLAGS) -v lang.y
$(MV) $(YTAB).c lang.c
$(MV) $(YTAB).h lang.h
$(MALLOC).o: $(MALLOC).c lint.h config.h machine.h
-$(RMF) smalloc.o
-$(RMF) gmalloc.o
-$(RMF) sysmalloc.o
-$(RMF) malloc.o
$(CC) $(CFLAGS) -c $(MALLOC).c
access_check.o : access_check.c lint.h config.h machine.h comm.h interpret.h
alloca.o : alloca.c
array.o: array.c config.h machine.h lint.h interpret.h object.h wiz_list.h \
regexp.h exec.h lang.h instrs.h stralloc.h
backend.o: backend.c lint.h config.h machine.h interpret.h object.h \
wiz_list.h exec.h comm.h hosts/amiga/patchfloat.h
call_out.o: call_out.c lint.h config.h machine.h interpret.h object.h comm.h \
stralloc.h exec.h wiz_list.h
closure.o: closure.c lint.h config.h machine.h lex.h exec.h interpret.h \
object.h lang.h instrs.h
comm1.o: comm1.c config.h machine.h lint.h interpret.h comm.h object.h \
sent.h patchlevel.h wiz_list.h
dumpstat.o: dumpstat.c lint.h config.h machine.h interpret.h object.h exec.h \
smalloc.h lang.h instrs.h
ed.o: ed.c lint.h config.h machine.h regexp.h interpret.h object.h comm.h
gcollect.o : gcollect.c lint.h config.h machine.h interpret.h object.h exec.h \
sent.h comm.h smalloc.h instrs.h lang.h wiz_list.h stralloc.h
$(PREC) hash.o: hash.c
indentp.o : indentp.c
.IF $(DICE2)
# I prefer compiling interpret.c in two steps, in case the three iterations
# over the assembler source aren't enough.
$(PREC) interpret.a: interpret.c lint.h config.h machine.h interpret.h lang.h exec.h \
object.h wiz_list.h instrs.h comm.h sent.h switch.h smalloc.h stralloc.h \
astrip hosts/amiga/patchfloat.h
$(CC) $(IOPT2) $(CFLAGS) -a interpret.c -o $(DTMP)interpret.x
astrip $(DTMP)interpret.x interpret.a
$(RM) $(DTMP)interpret.x
interpret.o: interpret.a dstol
-$(RM) $(DTMP)interpret.err
-$(AS) interpret.a -o interpret.o -E $(DTMP)interpret.err
dstol interpret.a $(DTMP)interpret.err $(DTMP)interpret.d z
$(RM) $(DTMP)interpret.err
-$(AS) $(DTMP)interpret.d -o interpret.o -E $(DTMP)interpret.err
dstol $(DTMP)interpret.d $(DTMP)interpret.err $(DTMP)interpret.e y
$(RM) $(DTMP)interpret.d $(DTMP)interpret.err
astrip $(DTMP)interpret.e $(DTMP)interpret.f redebug
-$(AS) $(DTMP)interpret.f -o interpret.o $(AOPT2)
$(RM) $(DTMP)interpret.e $(DTMP)interpret.f
.ELSE
interpret.o: interpret.c lint.h config.h machine.h interpret.h lang.h exec.h \
object.h wiz_list.h instrs.h comm.h sent.h switch.h smalloc.h stralloc.h \
hosts/amiga/patchfloat.h
$(CC) $(IOPT) $(CFLAGS) -c interpret.c -o interpret.o $(LIBS)
.END
.IF $(DICE2)
# I prefer compiling lang.c in two steps, in case the three iterations
# over the assembler source aren't enough.
$(PREC) lang.a: lang.c lint.h config.h machine.h lex.h interpret.h object.h exec.h \
instrs.h incralloc.h switch.h stralloc.h \
astrip
$(CC) $(LOPT2) $(CFLAGS) -a lang.c -o $(DTMP)lang.x
astrip $(DTMP)lang.x lang.a
$(RM) $(DTMP)lang.x
lang.o: lang.a dstol
-$(RM) $(DTMP)lang.err
-$(AS) lang.a -o lang.o -E $(DTMP)lang.err
dstol lang.a $(DTMP)lang.err $(DTMP)lang.d z
$(RM) $(DTMP)lang.err
-$(AS) $(DTMP)lang.d -o lang.o -E $(DTMP)lang.err
dstol $(DTMP)lang.d $(DTMP)lang.err $(DTMP)lang.e y
$(RM) $(DTMP)lang.err $(DTMP)lang.d
-$(AS) $(DTMP)lang.e -o lang.o -E $(DTMP)lang.err
dstol $(DTMP)lang.e $(DTMP)lang.err $(DTMP)lang.f x
$(RM) $(DTMP)lang.err $(DTMP)lang.e
astrip $(DTMP)lang.f $(DTMP)lang.g redebug
-$(AS) $(DTMP)lang.g -o lang.o $(AOPT2)
$(RM) $(DTMP)lang.f $(DTMP)lang.g
.ELSE
$(PREC) lang.o: lang.c lint.h config.h machine.h lex.h interpret.h object.h exec.h \
instrs.h incralloc.h switch.h stralloc.h
$(CC) $(LOPT) $(CFLAGS) -c lang.c -o $@
.END
lex.o : lex.c lint.h config.h machine.h interpret.h lang.h exec.h lex.h \
instrs.h patchlevel.h stralloc.h efun_defs.c
main.o : main.c lint.h config.h machine.h interpret.h object.h lex.h \
patchlevel.h
$(PREC) make_func.o : make_func.c lint.h config.h machine.h
$(CC) $(CFLAGS) -DYACC="$(YACC)" -c make_func.c
mapping.o : mapping.c config.h machine.h lint.h interpret.h lang.h instrs.h \
object.h wiz_list.h regexp.h stralloc.h smalloc.h
object.o : object.c lint.h config.h machine.h comm.h interpret.h object.h \
sent.h wiz_list.h exec.h hosts/amiga/patchfloat.h
otable.o : otable.c lint.h config.h machine.h interpret.h object.h \
hosts/amiga/patchfloat.h
parse.o : parse.c lint.h config.h machine.h interpret.h object.h wiz_list.h
parse_old.o : parse_old.c lint.h config.h machine.h interpret.h object.h \
wiz_list.h
port.o : port.c lint.h config.h machine.h
regexp.o : regexp.c regexp.h lint.h config.h machine.h #/usr/include/string.h
simul_efun.o : simul_efun.c lint.h config.h machine.h interpret.h object.h \
exec.h lex.h lang.h instrs.h stralloc.h
simulate.o : simulate.c lint.h config.h machine.h interpret.h instrs.h lang.h \
object.h sent.h wiz_list.h exec.h comm.h stralloc.h hosts/amiga/patchfloat.h
sprintf.o : sprintf.c config.h machine.h lint.h interpret.h lang.h instrs.h \
exec.h object.h sent.h
stralloc.o : stralloc.c stralloc.h config.h machine.h lint.h \
hosts/amiga/patchfloat.h
swap.o : swap.c lint.h config.h machine.h interpret.h object.h exec.h
wiz_list.o : wiz_list.c config.h machine.h lint.h interpret.h object.h \
wiz_list.h stralloc.h lang.h instrs.h
# It's not that easy under AmigaOS...
#
# timestamp:
# echo '#define RELEASE_DATE "'`date`'"' > tmp
# tail +1 patchlevel.h >> tmp
# $(MV) tmp patchlevel.h
#-----------------------------------------------------------------------------
# Extra Rules
#-----------------------------------------------------------------------------
# crypt.o : BSD-implementation of crypt()
# fcrypt.o : Crack-implementation of crypt() (just in case)
# PlayMud : a simple client to access the running mud.
# netclean : removes all object files containing communication-specific code.
# osclean : removes all object files which contain OS-specific code.
# amiga.o : some amiga specific routines.
# ixfile.o : Unix-filesystem disguise.
# signal.o : timers and interruption. It uses interrupt code and therefore
# needs fully registered args.
# socket.o : includes the appropriate socket-code.
#
# DICE 2.xx also needs:
# astrip: to strip comments from intermediate assembler files
# dstol : to patch assembler files with large switch()es
fcrypt.o :
$(CC) $(CFLAGS) -Dfcrypt=crypt -Ihosts/fcrypt -c hosts/fcrypt/crack-fcrypt.c -o fcrypt.o
crypt.o :
$(CC) $(CFLAGS) -c hosts/crypt.c -o crypt.o
playmud: PlayMud
PlayMud: hosts/amiga/mudmsgs.h
PlayMud: hosts/amiga/PlayMud.c
$(CC) $< -o $@
netclean:
-$(RM) access_check.o comm1.o main.o swap.o socket.o amiga.o
osclean:
-$(RM) $(XOBJ)
-$(RM) backend.o interpret.o object.o otable.o simulate.o stralloc.o
-$(RM) PlayMud driver
.IF $(DICE2)
-$(RM) interpret.a astrip dstol
.END
amiga.o : patchlevel.h config.h hosts/amiga/nsignal.h
amiga.o : hosts/amiga/amiga.c
$(CC) $(CFLAGS) -Ihosts/amiga -c $< -o $@
ixfile.o : hosts/amiga/ixfile.c
$(CC) $(CFLAGS) -Ihosts/amiga -c $< -o $@
signal.o : hosts/amiga/nsignal.h
signal.o : hosts/amiga/signal.c
$(CC) $(CFLAGS) -Ihosts/amiga -c $< -o $@
signal_rr.o : hosts/amiga/nsignal.h
signal_rr.o : hosts/amiga/signal_rr.c
$(CC) $(CFLAGS) $(ROPT) -Ihosts/amiga -c $< -o $@
socket.o : hosts/amiga/nsignal.h hosts/amiga/socket_sim.c hosts/amiga/socket_tcp.c\
hosts/amiga/mudmsgs.h
socket.o : hosts/amiga/socket.c
$(CC) $(CFLAGS) -Ihosts/amiga -c $< -o $@
astrip: hosts/amiga/astrip.c
$(CC) $? -o $@
dstol: hosts/amiga/dstol.c
$(CC) $? -o $@