/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <string.h> #include <time.h> #include "merc.h" #include "obj.h" #if !defined(macintosh) extern int _filbuf args( (FILE *) ); #endif /* * Array of containers read for proper re-nesting of objects. */ #define MAX_NEST 100 static OBJ_DATA * rgObjNest [MAX_NEST]; /* * Local functions. */ void fwrite_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fwrite_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) ); void fwrite_pet args( ( CHAR_DATA *pet, FILE *fp) ); void fread_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fread_pet args( ( CHAR_DATA *ch, FILE *fp ) ); void fread_obj args( ( CHAR_DATA *ch, FILE *fp ) ); /* * Save a character and inventory. * Would be cool to save NPC's too for quest purposes, * some of the infrastructure is provided. */ void save_char_obj( CHAR_DATA *ch ) { char strsave[MAX_INPUT_LENGTH]; FILE *fp; if ( IS_NPC(ch) ) return; if ( ch->desc != NULL && ch->desc->original != NULL ) ch = ch->desc->original; #if defined(unix) /* create god log */ if (IS_HERO(ch) || ch->level >= LEVEL_HERO) { fclose(fpReserve); sprintf(strsave, "%s%s",GOD_DIR, capitalize(ch->name)); if ((fp = fopen(strsave,"w")) == NULL) { bug("Save_char_obj: fopen",0); perror(strsave); } fprintf(fp,"Lev %2d Trust %2d %s%s\n", ch->level, get_trust(ch), ch->name, ch->pcdata->title); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); } #endif fclose( fpReserve ); sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) ); if ( ( fp = fopen( strsave, "w" ) ) == NULL ) { bug( "Save_char_obj: fopen", 0 ); perror( strsave ); } else { fwrite_char( ch, fp ); if ( ch->carrying != NULL ) fwrite_obj( ch, ch->carrying, fp, 0 ); /* save the pets */ if (ch->pet != NULL && ch->pet->in_room == ch->in_room) fwrite_pet(ch->pet,fp); fprintf( fp, "#END\n" ); } fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Write the char. */ void fwrite_char( CHAR_DATA *ch, FILE *fp ) { AFFECT_DATA *paf; int sn, gn; fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER" ); fprintf( fp, "Name %s~\n", ch->name ); fprintf( fp, "Vers %d\n", 4 ); if (ch->short_descr[0] != '\0') fprintf( fp, "ShD %s~\n", ch->short_descr ); if( ch->long_descr[0] != '\0') fprintf( fp, "LnD %s~\n", ch->long_descr ); if (ch->description[0] != '\0') fprintf( fp, "Desc %s~\n", ch->description ); fprintf( fp, "Race %s~\n", pc_race_table[ch->race].name ); fprintf( fp, "Sex %d\n", ch->sex ); fprintf( fp, "Cla %d\n", ch->class ); fprintf( fp, "Levl %d\n", ch->level ); if (ch->trust != 0) fprintf( fp, "Tru %d\n", ch->trust ); fprintf( fp, "Plyd %d\n", ch->played + (int) (current_time - ch->logon) ); fprintf( fp, "Note %d\n", ch->last_note ); fprintf( fp, "Scro %d\n", ch->lines ); fprintf( fp, "Room %d\n", ( ch->in_room == get_room_index( ROOM_VNUM_LIMBO ) && ch->was_in_room != NULL ) ? ch->was_in_room->vnum : ch->in_room == NULL ? 3001 : ch->in_room->vnum ); fprintf( fp, "HMV %d %d %d %d %d %d\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move ); if (ch->gold > 0) fprintf( fp, "Gold %d\n", ch->gold ); else fprintf( fp, "Gold %d\n", 0 ); fprintf( fp, "Exp %d\n", ch->exp ); if (ch->act != 0) fprintf( fp, "Act %d\n", ch->act ); if (ch->affected_by != 0) fprintf( fp, "AfBy %d\n", ch->affected_by ); fprintf( fp, "Comm %d\n", ch->comm ); if (ch->invis_level != 0) fprintf( fp, "Invi %d\n", ch->invis_level ); fprintf( fp, "Pos %d\n", ch->position == POS_FIGHTING ? POS_STANDING : ch->position ); if (ch->practice != 0) fprintf( fp, "Prac %d\n", ch->practice ); if (ch->train != 0) fprintf( fp, "Trai %d\n", ch->train ); if (ch->saving_throw != 0) fprintf( fp, "Save %d\n", ch->saving_throw); fprintf( fp, "Alig %d\n", ch->alignment ); if (ch->hitroll != 0) fprintf( fp, "Hit %d\n", ch->hitroll ); if (ch->damroll != 0) fprintf( fp, "Dam %d\n", ch->damroll ); fprintf( fp, "ACs %d %d %d %d\n", ch->armor[0],ch->armor[1],ch->armor[2],ch->armor[3]); if (ch->wimpy !=0 ) fprintf( fp, "Wimp %d\n", ch->wimpy ); fprintf( fp, "Attr %d %d %d %d %d\n", ch->perm_stat[STAT_STR], ch->perm_stat[STAT_INT], ch->perm_stat[STAT_WIS], ch->perm_stat[STAT_DEX], ch->perm_stat[STAT_CON] ); fprintf (fp, "AMod %d %d %d %d %d\n", ch->mod_stat[STAT_STR], ch->mod_stat[STAT_INT], ch->mod_stat[STAT_WIS], ch->mod_stat[STAT_DEX], ch->mod_stat[STAT_CON] ); if ( IS_NPC(ch) ) { fprintf( fp, "Vnum %d\n", ch->pIndexData->vnum ); } else { fprintf( fp, "Pass %s~\n", ch->pcdata->pwd ); if (ch->pcdata->bamfin[0] != '\0') fprintf( fp, "Bin %s~\n", ch->pcdata->bamfin); if (ch->pcdata->bamfout[0] != '\0') fprintf( fp, "Bout %s~\n", ch->pcdata->bamfout); fprintf( fp, "Titl %s~\n", ch->pcdata->title ); fprintf( fp, "Pnts %d\n", ch->pcdata->points ); fprintf( fp, "TSex %d\n", ch->pcdata->true_sex ); fprintf( fp, "LLev %d\n", ch->pcdata->last_level ); fprintf( fp, "HMVP %d %d %d\n", ch->pcdata->perm_hit, ch->pcdata->perm_mana, ch->pcdata->perm_move); fprintf( fp, "Cond %d %d %d\n", ch->pcdata->condition[0], ch->pcdata->condition[1], ch->pcdata->condition[2] ); for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0 ) { fprintf( fp, "Sk %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn].name ); } } for ( gn = 0; gn < MAX_GROUP; gn++ ) { if ( group_table[gn].name != NULL && ch->pcdata->group_known[gn]) { fprintf( fp, "Gr '%s'\n",group_table[gn].name); } } } for ( paf = ch->affected; paf != NULL; paf = paf->next ) { if (paf->type < 0 || paf->type>= MAX_SKILL) continue; fprintf( fp, "AffD '%s' %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector ); } fprintf( fp, "End\n\n" ); return; } /* write a pet */ void fwrite_pet( CHAR_DATA *pet, FILE *fp) { AFFECT_DATA *paf; fprintf(fp,"#PET\n"); fprintf(fp,"Vnum %d\n",pet->pIndexData->vnum); fprintf(fp,"Name %s~\n", pet->name); if (pet->short_descr != pet->pIndexData->short_descr) fprintf(fp,"ShD %s~\n", pet->short_descr); if (pet->long_descr != pet->pIndexData->long_descr) fprintf(fp,"LnD %s~\n", pet->long_descr); if (pet->description != pet->pIndexData->description) fprintf(fp,"Desc %s~\n", pet->description); if (pet->race != pet->pIndexData->race) fprintf(fp,"Race %s~\n", race_table[pet->race].name); fprintf(fp,"Sex %d\n", pet->sex); if (pet->level != pet->pIndexData->level) fprintf(fp,"Levl %d\n", pet->level); fprintf(fp, "HMV %d %d %d %d %d %d\n", pet->hit, pet->max_hit, pet->mana, pet->max_mana, pet->move, pet->max_move); if (pet->gold > 0) fprintf(fp,"Gold %d\n",pet->gold); if (pet->exp > 0) fprintf(fp, "Exp %d\n", pet->exp); if (pet->act != pet->pIndexData->act) fprintf(fp, "Act %d\n", pet->act); if (pet->affected_by != pet->pIndexData->affected_by) fprintf(fp, "AfBy %d\n", pet->affected_by); if (pet->comm != 0) fprintf(fp, "Comm %d\n", pet->comm); fprintf(fp,"Pos %d\n", pet->position = POS_FIGHTING ? POS_STANDING : pet->position); if (pet->saving_throw != 0) fprintf(fp, "Save %d\n", pet->saving_throw); if (pet->alignment != pet->pIndexData->alignment) fprintf(fp, "Alig %d\n", pet->alignment); if (pet->hitroll != pet->pIndexData->hitroll) fprintf(fp, "Hit %d\n", pet->hitroll); if (pet->damroll != pet->pIndexData->damage[DICE_BONUS]) fprintf(fp, "Dam %d\n", pet->damroll); fprintf(fp, "ACs %d %d %d %d\n", pet->armor[0],pet->armor[1],pet->armor[2],pet->armor[3]); fprintf(fp, "Attr %d %d %d %d %d\n", pet->perm_stat[STAT_STR], pet->perm_stat[STAT_INT], pet->perm_stat[STAT_WIS], pet->perm_stat[STAT_DEX], pet->perm_stat[STAT_CON]); fprintf(fp, "AMod %d %d %d %d %d\n", pet->mod_stat[STAT_STR], pet->mod_stat[STAT_INT], pet->mod_stat[STAT_WIS], pet->mod_stat[STAT_DEX], pet->mod_stat[STAT_CON]); for ( paf = pet->affected; paf != NULL; paf = paf->next ) { if (paf->type < 0 || paf->type >= MAX_SKILL) continue; fprintf(fp, "AffD '%s' %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->level, paf->duration, paf->modifier,paf->location, paf->bitvector); } fprintf(fp,"End\n"); return; } /* * Write an object and its contents. */ void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if ( obj->next_content != NULL ) fwrite_obj( ch, obj->next_content, fp, iNest ); /* * Castrate storage characters. */ if ( (ch->level < obj->level - 2 && !IS_CONT(obj)) || obj->type == ITEM_KEY) return; /* keys lose the key bit after logging out */ if (IS_KEY(obj)) REMOVE_BIT(obj->type,ITEM_KEY); fprintf( fp, "#O\n" ); fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum ); if (obj->enchanted) fprintf( fp,"Enchanted\n"); fprintf( fp, "Nest %d\n", iNest ); /* these data are only used if they do not match the defaults */ if ( obj->name != obj->pIndexData->name) fprintf( fp, "Name %s~\n", obj->name ); if ( obj->short_descr != obj->pIndexData->short_descr) fprintf( fp, "ShD %s~\n", obj->short_descr ); if ( obj->description != obj->pIndexData->description) fprintf( fp, "Desc %s~\n", obj->description ); if ( obj->extra_flags != obj->pIndexData->extra_flags) fprintf( fp, "ExtF %d\n", obj->extra_flags ); if ( obj->wear_flags != obj->pIndexData->wear_flags) fprintf( fp, "WeaF %d\n", obj->wear_flags ); if ( obj->type != obj->pIndexData->type) fprintf( fp, "Ityp %d\n", obj->type ); if ( obj->weight != obj->pIndexData->weight) fprintf( fp, "Wt %d\n", obj->weight ); /* variable data */ fprintf( fp, "Wear %d\n", obj->wear_loc ); if (obj->level != 0) fprintf( fp, "Lev %d\n", obj->level ); if (obj->timer != 0) fprintf( fp, "Time %d\n", obj->timer ); /* start writing specific object fields */ if (obj->weapon != NULL && obj->weapon != obj->pIndexData->weapon) fprintf(fp,"Weap '%s' '%s' %d %d %d %d %dd%d+%d\n", "null", obj->weapon->slaying, obj->weapon->type, obj->weapon->message, obj->weapon->flags, obj->weapon->hit, obj->weapon->damage[DICE_NUMBER], obj->weapon->damage[DICE_TYPE], obj->weapon->damage[DICE_BONUS]); if (obj->armor != NULL && obj->armor != obj->pIndexData->armor) fprintf(fp,"Arm %d %d %d %d %d %d\n", obj->armor->ac[AC_PIERCE], obj->armor->ac[AC_BASH], obj->armor->ac[AC_SLASH], obj->armor->ac[AC_EXOTIC], obj->armor->bonus, obj->armor->bulk); if (obj->cont != NULL && obj->cont != obj->pIndexData->cont) { if (IS_CONT(obj)) fprintf(fp,"Cont %d %d %d %d\n", obj->cont->closed, obj->cont->key, obj->cont->volume, obj->cont->limit); else if (IS_DCON(obj)) fprintf(fp,"Dcon %d %d %d %d\n", obj->cont->liquid, obj->cont->volume, obj->cont->limit, obj->cont->poison); } if (obj->food != NULL && obj->food != obj->pIndexData->food) fprintf(fp,"Food %d %d %d %d\n", obj->food->bite, obj->food->full, obj->food->taste, obj->food->poison); if (obj->spells != NULL && obj->spells != obj->pIndexData->spells) { int i; fprintf(fp,"Spells %d '%s' %d", obj->spells->level, class_table[obj->spells->class].name, obj->spells->delay); for (i = 0; i < 4; i++) if (obj->spells->spell[i] > 0) fprintf(fp,"'%s'",skill_table[obj->spells->spell[i]].name); else fprintf(fp," ''"); fprintf(fp,"\n"); } if (obj->use != NULL && obj->use != obj->pIndexData->use) fprintf(fp,"Use %d '%s' %d %d %d '%s'\n", obj->use->level, class_table[obj->use->class].name, obj->use->delay, obj->use->charges, obj->use->max, (obj->use->spell == -1) ? "" : skill_table[obj->use->spell].name); if (obj->light != NULL && obj->light != obj->pIndexData->light) fprintf(fp,"Light %d %d %d %d\n", obj->light->duration, obj->light->max_duration, obj->light->fuel, obj->light->intensity); for ( paf = obj->affected; paf != NULL; paf = paf->next ) { if (paf->type < 0 || paf->type >= MAX_SKILL) continue; fprintf( fp, "AffD '%s' %d %d %d %d %d\n", skill_table[paf->type].name, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector ); } for ( ed = obj->extra_descr; ed != NULL; ed = ed->next ) { fprintf( fp, "ExDe %s~ %s~\n", ed->keyword, ed->description ); } fprintf( fp, "End\n\n" ); if ( obj->contains != NULL ) fwrite_obj( ch, obj->contains, fp, iNest + 1 ); return; } /* * Load a char and inventory into a new ch structure. */ bool load_char_obj( DESCRIPTOR_DATA *d, char *name ) { static PC_DATA pcdata_zero; char strsave[MAX_INPUT_LENGTH]; char buf[100]; CHAR_DATA *ch; FILE *fp; bool found; int stat; if ( char_free == NULL ) { ch = alloc_perm( sizeof(*ch) ); } else { ch = char_free; char_free = char_free->next; } clear_char( ch ); if ( pcdata_free == NULL ) { ch->pcdata = alloc_perm( sizeof(*ch->pcdata) ); } else { ch->pcdata = pcdata_free; pcdata_free = pcdata_free->next; } *ch->pcdata = pcdata_zero; d->character = ch; ch->desc = d; ch->name = str_dup( name ); ch->version = 0; ch->race = race_lookup("human"); ch->affected_by = 0; ch->act = PLR_NOSUMMON; ch->comm = COMM_COMBINE | COMM_PROMPT; ch->invis_level = 0; ch->practice = 0; ch->train = 0; ch->hitroll = 0; ch->damroll = 0; ch->trust = 0; ch->wimpy = 0; ch->saving_throw = 0; ch->pcdata->points = 0; ch->pcdata->confirm_delete = FALSE; ch->pcdata->pwd = str_dup( "" ); ch->pcdata->bamfin = str_dup( "" ); ch->pcdata->bamfout = str_dup( "" ); ch->pcdata->title = str_dup( "" ); for (stat =0; stat < MAX_STATS; stat++) ch->perm_stat[stat] = 13; ch->pcdata->perm_hit = 0; ch->pcdata->perm_mana = 0; ch->pcdata->perm_move = 0; ch->pcdata->true_sex = 0; ch->pcdata->last_level = 0; ch->pcdata->condition[COND_THIRST] = 48; ch->pcdata->condition[COND_FULL] = 48; found = FALSE; fclose( fpReserve ); #if defined(unix) /* decompress if .gz file exists */ sprintf( strsave, "%s%s%s", PLAYER_DIR, capitalize(name),".gz"); if ( ( fp = fopen( strsave, "r" ) ) != NULL ) { fclose(fp); sprintf(buf,"gzip -dfq %s",strsave); system(buf); } #endif sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) ); if ( ( fp = fopen( strsave, "r" ) ) != NULL ) { int iNest; for ( iNest = 0; iNest < MAX_NEST; iNest++ ) rgObjNest[iNest] = NULL; found = TRUE; for ( ; ; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_char_obj: # not found.", 0 ); break; } word = fread_word( fp ); if ( !str_cmp( word, "PLAYER" ) ) fread_char ( ch, fp ); else if ( !str_cmp( word, "OBJECT" ) ) fread_obj ( ch, fp ); else if ( !str_cmp( word, "O" ) ) fread_obj ( ch, fp ); else if ( !str_cmp( word, "PET" ) ) fread_pet ( ch, fp ); else if ( !str_cmp( word, "END" ) ) break; else { bug( "Load_char_obj: bad section.", 0 ); break; } } fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); /* initialize race */ if (found) { int i; if (ch->race == 0) ch->race = race_lookup("human"); ch->size = pc_race_table[ch->race].size; ch->dam_type = 17; /*punch */ for (i = 0; i < 5; i++) { if (pc_race_table[ch->race].skills[i] == NULL) break; group_add(ch,pc_race_table[ch->race].skills[i],FALSE); } ch->affected_by = ch->affected_by|race_table[ch->race].aff; ch->imm_flags = ch->imm_flags | race_table[ch->race].imm; ch->res_flags = ch->res_flags | race_table[ch->race].res; ch->vuln_flags = ch->vuln_flags | race_table[ch->race].vuln; ch->form = race_table[ch->race].form; ch->parts = race_table[ch->race].parts; } /* RT initialize skills */ if (found && ch->version < 2) /* need to add the new skills */ { group_add(ch,"rom basics",FALSE); group_add(ch,class_table[ch->class].base_group,FALSE); group_add(ch,class_table[ch->class].default_group,TRUE); ch->pcdata->learned[gsn_recall] = 50; } /* fix levels */ if (found && ch->version < 3 && (ch->level > 35 || ch->trust > 35)) { switch (ch->level) { case(40) : ch->level = 60; break; /* imp -> imp */ case(39) : ch->level = 58; break; /* god -> supreme */ case(38) : ch->level = 56; break; /* deity -> god */ case(37) : ch->level = 53; break; /* angel -> demigod */ } switch (ch->trust) { case(40) : ch->trust = 60; break; /* imp -> imp */ case(39) : ch->trust = 58; break; /* god -> supreme */ case(38) : ch->trust = 56; break; /* deity -> god */ case(37) : ch->trust = 53; break; /* angel -> demigod */ case(36) : ch->trust = 51; break; /* hero -> hero */ } } return found; } /* * Read in a char. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } void fread_char( CHAR_DATA *ch, FILE *fp ) { char buf[MAX_STRING_LENGTH]; char *word; bool fMatch; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': KEY( "Act", ch->act, fread_number( fp ) ); KEY( "AffectedBy", ch->affected_by, fread_number( fp ) ); KEY( "AfBy", ch->affected_by, fread_number( fp ) ); KEY( "Alignment", ch->alignment, fread_number( fp ) ); KEY( "Alig", ch->alignment, fread_number( fp ) ); if (!str_cmp( word, "AC") || !str_cmp(word,"Armor")) { fread_to_eol(fp); fMatch = TRUE; break; } if (!str_cmp(word,"ACs")) { int i; for (i = 0; i < 4; i++) ch->armor[i] = fread_number(fp); fMatch = TRUE; break; } if ( !str_cmp( word, "Affect" ) || !str_cmp( word, "Aff" ) || !str_cmp( word, "AffD")) { AFFECT_DATA *paf; if ( affect_free == NULL ) { paf = alloc_perm( sizeof(*paf) ); } else { paf = affect_free; affect_free = affect_free->next; } if (!str_cmp(word,"AffD")) { int sn; sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.",0); else paf->type = sn; } else /* old form */ paf->type = fread_number( fp ); if (ch->version == 0) paf->level = ch->level; else paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } if ( !str_cmp( word, "AttrMod" ) || !str_cmp(word,"AMod")) { int stat; for (stat = 0; stat < MAX_STATS; stat ++) ch->mod_stat[stat] = fread_number(fp); fMatch = TRUE; break; } if ( !str_cmp( word, "AttrPerm" ) || !str_cmp(word,"Attr")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) ch->perm_stat[stat] = fread_number(fp); fMatch = TRUE; break; } break; case 'B': KEY( "Bamfin", ch->pcdata->bamfin, fread_string( fp ) ); KEY( "Bamfout", ch->pcdata->bamfout, fread_string( fp ) ); KEY( "Bin", ch->pcdata->bamfin, fread_string( fp ) ); KEY( "Bout", ch->pcdata->bamfout, fread_string( fp ) ); break; case 'C': KEY( "Class", ch->class, fread_number( fp ) ); KEY( "Cla", ch->class, fread_number( fp ) ); if ( !str_cmp( word, "Condition" ) || !str_cmp(word,"Cond")) { ch->pcdata->condition[0] = fread_number( fp ); ch->pcdata->condition[1] = fread_number( fp ); ch->pcdata->condition[2] = fread_number( fp ); fMatch = TRUE; break; } KEY("Comm", ch->comm, fread_number( fp ) ); break; case 'D': KEY( "Damroll", ch->damroll, fread_number( fp ) ); KEY( "Dam", ch->damroll, fread_number( fp ) ); KEY( "Description", ch->description, fread_string( fp ) ); KEY( "Desc", ch->description, fread_string( fp ) ); break; case 'E': if ( !str_cmp( word, "End" ) ) return; KEY( "Exp", ch->exp, fread_number( fp ) ); break; case 'G': KEY( "Gold", ch->gold, fread_number( fp ) ); if ( !str_cmp( word, "Group" ) || !str_cmp(word,"Gr")) { int gn; char *temp; temp = fread_word( fp ) ; gn = group_lookup(temp); /* gn = group_lookup( fread_word( fp ) ); */ if ( gn < 0 ) { fprintf(stderr,"%s",temp); bug( "Fread_char: unknown group. ", 0 ); } else gn_add(ch,gn); fMatch = TRUE; } break; case 'H': KEY( "Hitroll", ch->hitroll, fread_number( fp ) ); KEY( "Hit", ch->hitroll, fread_number( fp ) ); if ( !str_cmp( word, "HpManaMove" ) || !str_cmp(word,"HMV")) { ch->hit = fread_number( fp ); ch->max_hit = fread_number( fp ); ch->mana = fread_number( fp ); ch->max_mana = fread_number( fp ); ch->move = fread_number( fp ); ch->max_move = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "HpManaMovePerm" ) || !str_cmp(word,"HMVP")) { ch->pcdata->perm_hit = fread_number( fp ); ch->pcdata->perm_mana = fread_number( fp ); ch->pcdata->perm_move = fread_number( fp ); fMatch = TRUE; break; } break; case 'I': KEY( "InvisLevel", ch->invis_level, fread_number( fp ) ); KEY( "Invi", ch->invis_level, fread_number( fp ) ); break; case 'L': KEY( "LastLevel", ch->pcdata->last_level, fread_number( fp ) ); KEY( "LLev", ch->pcdata->last_level, fread_number( fp ) ); KEY( "Level", ch->level, fread_number( fp ) ); KEY( "Lev", ch->level, fread_number( fp ) ); KEY( "Levl", ch->level, fread_number( fp ) ); KEY( "LongDescr", ch->long_descr, fread_string( fp ) ); KEY( "LnD", ch->long_descr, fread_string( fp ) ); break; case 'N': KEY( "Name", ch->name, fread_string( fp ) ); KEY( "Note", ch->last_note, fread_number( fp ) ); break; case 'P': KEY( "Password", ch->pcdata->pwd, fread_string( fp ) ); KEY( "Pass", ch->pcdata->pwd, fread_string( fp ) ); KEY( "Played", ch->played, fread_number( fp ) ); KEY( "Plyd", ch->played, fread_number( fp ) ); KEY( "Points", ch->pcdata->points, fread_number( fp ) ); KEY( "Pnts", ch->pcdata->points, fread_number( fp ) ); KEY( "Position", ch->position, fread_number( fp ) ); KEY( "Pos", ch->position, fread_number( fp ) ); KEY( "Practice", ch->practice, fread_number( fp ) ); KEY( "Prac", ch->practice, fread_number( fp ) ); break; case 'R': KEY( "Race", ch->race, race_lookup(fread_string( fp )) ); if ( !str_cmp( word, "Room" ) ) { ch->in_room = get_room_index( fread_number( fp ) ); if ( ch->in_room == NULL ) ch->in_room = get_room_index( ROOM_VNUM_LIMBO ); fMatch = TRUE; break; } break; case 'S': KEY( "SavingThrow", ch->saving_throw, fread_number( fp ) ); KEY( "Save", ch->saving_throw, fread_number( fp ) ); KEY( "Scro", ch->lines, fread_number( fp ) ); KEY( "Sex", ch->sex, fread_number( fp ) ); KEY( "ShortDescr", ch->short_descr, fread_string( fp ) ); KEY( "ShD", ch->short_descr, fread_string( fp ) ); if ( !str_cmp( word, "Skill" ) || !str_cmp(word,"Sk")) { int sn; int value; char *temp; value = fread_number( fp ); temp = fread_word( fp ) ; sn = skill_lookup(temp); /* sn = skill_lookup( fread_word( fp ) ); */ if ( sn < 0 ) { fprintf(stderr,"%s",temp); bug( "Fread_char: unknown skill. ", 0 ); } else ch->pcdata->learned[sn] = value; fMatch = TRUE; } break; case 'T': KEY( "TrueSex", ch->pcdata->true_sex, fread_number( fp ) ); KEY( "TSex", ch->pcdata->true_sex, fread_number( fp ) ); KEY( "Trai", ch->train, fread_number( fp ) ); KEY( "Trust", ch->trust, fread_number( fp ) ); KEY( "Tru", ch->trust, fread_number( fp ) ); if ( !str_cmp( word, "Title" ) || !str_cmp( word, "Titl")) { ch->pcdata->title = fread_string( fp ); if (ch->pcdata->title[0] != '.' && ch->pcdata->title[0] != ',' && ch->pcdata->title[0] != '!' && ch->pcdata->title[0] != '?') { sprintf( buf, " %s", ch->pcdata->title ); free_string( ch->pcdata->title ); ch->pcdata->title = str_dup( buf ); } fMatch = TRUE; break; } break; case 'V': KEY( "Version", ch->version, fread_number ( fp ) ); KEY( "Vers", ch->version, fread_number ( fp ) ); if ( !str_cmp( word, "Vnum" ) ) { ch->pIndexData = get_mob_index( fread_number( fp ) ); fMatch = TRUE; break; } break; case 'W': KEY( "Wimpy", ch->wimpy, fread_number( fp ) ); KEY( "Wimp", ch->wimpy, fread_number( fp ) ); break; } if ( !fMatch ) { bug( "Fread_char: no match.", 0 ); fread_to_eol( fp ); } } } /* load a pet from the forgotten reaches */ void fread_pet( CHAR_DATA *ch, FILE *fp ) { char *word; CHAR_DATA *pet; bool fMatch; /* first entry had BETTER be the vnum or we barf */ word = feof(fp) ? "END" : fread_word(fp); if (!str_cmp(word,"Vnum")) { int vnum; vnum = fread_number(fp); if (get_mob_index(vnum) == NULL) { bug("Fread_pet: bad vnum %d.",vnum); pet = create_mobile(get_mob_index(MOB_VNUM_FIDO)); } else pet = create_mobile(get_mob_index(vnum)); } else { bug("Fread_pet: no vnum in file.",0); pet = create_mobile(get_mob_index(MOB_VNUM_FIDO)); } for ( ; ; ) { word = feof(fp) ? "END" : fread_word(fp); fMatch = FALSE; switch (UPPER(word[0])) { case '*': fMatch = TRUE; fread_to_eol(fp); break; case 'A': KEY( "Act", pet->act, fread_number(fp)); KEY( "AfBy", pet->affected_by, fread_number(fp)); KEY( "Alig", pet->alignment, fread_number(fp)); if (!str_cmp(word,"ACs")) { int i; for (i = 0; i < 4; i++) pet->armor[i] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word,"AffD")) { AFFECT_DATA *paf; int sn; if (affect_free == NULL) paf = alloc_perm(sizeof(*paf)); else { paf = affect_free; affect_free = affect_free->next; } sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.",0); else paf->type = sn; paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_number(fp); paf->next = pet->affected; pet->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word,"AMod")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) pet->mod_stat[stat] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word,"Attr")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) pet->perm_stat[stat] = fread_number(fp); fMatch = TRUE; break; } break; case 'C': KEY( "Comm", pet->comm, fread_number(fp)); break; case 'D': KEY( "Dam", pet->damroll, fread_number(fp)); KEY( "Desc", pet->description, fread_string(fp)); break; case 'E': if (!str_cmp(word,"End")) { pet->leader = ch; pet->master = ch; ch->pet = pet; return; } KEY( "Exp", pet->exp, fread_number(fp)); break; case 'G': KEY( "Gold", pet->gold, fread_number(fp)); break; case 'H': KEY( "Hit", pet->hitroll, fread_number(fp)); if (!str_cmp(word,"HMV")) { pet->hit = fread_number(fp); pet->max_hit = fread_number(fp); pet->mana = fread_number(fp); pet->max_mana = fread_number(fp); pet->move = fread_number(fp); pet->max_move = fread_number(fp); fMatch = TRUE; break; } break; case 'L': KEY( "Levl", pet->level, fread_number(fp)); KEY( "LnD", pet->long_descr, fread_string(fp)); break; case 'N': KEY( "Name", pet->name, fread_string(fp)); break; case 'P': KEY( "Pos", pet->position, fread_number(fp)); break; case 'R': KEY( "Race", pet->race, race_lookup(fread_string(fp))); break; case 'S' : KEY( "Save", pet->saving_throw, fread_number(fp)); KEY( "Sex", pet->sex, fread_number(fp)); KEY( "ShD", pet->short_descr, fread_string(fp)); break; if ( !fMatch ) { bug("Fread_pet: no match.",0); fread_to_eol(fp); } } } } void fread_obj( CHAR_DATA *ch, FILE *fp ) { static OBJ_DATA obj_zero; OBJ_DATA *obj; char *word; int iNest; bool fMatch; bool fNest; bool fVnum; bool first; fVnum = FALSE; obj = NULL; first = TRUE; /* used to counter fp offset */ word = feof( fp ) ? "End" : fread_word( fp ); if (!str_cmp(word,"Vnum" )) { int vnum; first = FALSE; /* fp will be in right place */ vnum = fread_number( fp ); if ( get_obj_index( vnum ) == NULL ) { bug( "Fread_obj: bad vnum %d.", vnum ); } else { obj = create_object(get_obj_index(vnum)); } } if (obj == NULL) /* either not found or old style */ { if ( obj_free == NULL ) { obj = alloc_perm( sizeof(*obj) ); } else { obj = obj_free; obj_free = obj_free->next; } *obj = obj_zero; obj->name = str_dup( "" ); obj->short_descr = str_dup( "" ); obj->description = str_dup( "" ); } fNest = FALSE; fVnum = TRUE; iNest = 0; for ( ; ; ) { if (first) first = FALSE; else word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': if ( !str_cmp( word, "Affect" ) || !str_cmp(word,"Aff") || !str_cmp( word, "AffD")) { AFFECT_DATA *paf; if ( affect_free == NULL ) { paf = alloc_perm( sizeof(*paf) ); } else { paf = affect_free; affect_free = affect_free->next; } if (!str_cmp(word, "AffD")) { int sn; sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_obj: unknown skill.",0); else paf->type = sn; } else /* old form */ paf->type = fread_number( fp ); if (ch->version == 0) paf->level = 20; else paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } if ( !str_cmp( word, "Arm" )) { int i; obj->armor = copy_armor(obj,FALSE); for (i = 0; i < 4; i++) obj->armor->ac[i] = fread_number(fp); obj->armor->bonus = fread_number(fp); obj->armor->bulk = fread_number(fp); fMatch = TRUE; break; } break; case 'C': KEY( "Cost", obj->cost, fread_number( fp ) ); if ( !str_cmp( word,"Cont" )) { obj->cont = copy_cont(obj,FALSE); obj->cont->closed = fread_number(fp); obj->cont->key = fread_number(fp); obj->cont->volume = fread_number(fp); obj->cont->limit = fread_number(fp); fMatch = TRUE; break; } break; case 'D': KEY( "Description", obj->description, fread_string( fp ) ); KEY( "Desc", obj->description, fread_string( fp ) ); if ( !str_cmp( word,"Dcon" )) { obj->cont = copy_cont(obj,FALSE); obj->cont->liquid = fread_number(fp); obj->cont->volume = fread_number(fp); obj->cont->limit = fread_number(fp); obj->cont->poison = fread_number(fp); fMatch = TRUE; break; } break; case 'E': if ( !str_cmp( word, "Enchanted")) { obj->enchanted = TRUE; fMatch = TRUE; break; } KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) ); KEY( "ExtF", obj->extra_flags, fread_number( fp ) ); if ( !str_cmp( word, "ExtraDescr" ) || !str_cmp(word,"ExDe")) { EXTRA_DESCR_DATA *ed; if ( extra_descr_free == NULL ) { ed = alloc_perm( sizeof(*ed) ); } else { ed = extra_descr_free; extra_descr_free = extra_descr_free->next; } ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = obj->extra_descr; obj->extra_descr = ed; fMatch = TRUE; } if ( !str_cmp( word, "End" ) ) { if ( !fNest || !fVnum || obj->pIndexData == NULL) { bug( "Fread_obj: incomplete object.", 0 ); free_string( obj->name ); free_string( obj->description ); free_string( obj->short_descr ); obj->next = obj_free; obj_free = obj; return; } else { if (ch->version < 4) /* i.e. in need of updating */ { int wear; wear = obj->wear_loc; extract_obj(obj); obj = create_object(obj->pIndexData); obj->wear_loc = wear; } if ( iNest == 0 || rgObjNest[iNest] == NULL ) obj_to_char( obj, ch ); else obj_to_obj( obj, rgObjNest[iNest-1] ); return; } } break; case 'F': if (!str_cmp(word,"Food")) { obj->food = copy_food(obj,FALSE); obj->food->bite = fread_number(fp); obj->food->full = fread_number(fp); obj->food->taste = fread_number(fp); obj->food->poison = fread_number(fp); fMatch = TRUE; break; } break; case 'I': KEY( "ItemType", obj->type, fread_number( fp ) ); KEY( "Ityp", obj->type, fread_number( fp ) ); break; case 'L': KEY( "Level", obj->level, fread_number( fp ) ); KEY( "Lev", obj->level, fread_number( fp ) ); if (!str_cmp(word,"Light")) { obj->light = copy_light(obj,FALSE); obj->light->duration = fread_number(fp); obj->light->max_duration= fread_number(fp); obj->light->fuel = fread_number(fp); obj->light->intensity = fread_number(fp); fMatch = TRUE; break; } break; case 'N': KEY( "Name", obj->name, fread_string( fp ) ); if ( !str_cmp( word, "Nest" ) ) { iNest = fread_number( fp ); if ( iNest < 0 || iNest >= MAX_NEST ) { bug( "Fread_obj: bad nest %d.", iNest ); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'O': if ( !str_cmp( word,"Oldstyle" ) ) { fread_to_eol(fp); fMatch = TRUE; } break; case 'S': KEY( "ShortDescr", obj->short_descr, fread_string( fp ) ); KEY( "ShD", obj->short_descr, fread_string( fp ) ); if ( !str_cmp( word, "Spell" ) ) { fread_to_eol(fp); fMatch = TRUE; break; } if ( !str_cmp(word,"Spells") ) { int i; obj->spells = copy_spells(obj,FALSE); obj->spells->level = fread_number(fp); obj->spells->class = class_lookup(fread_word(fp)); obj->spells->delay = fread_number(fp); for (i = 0; i < 4; i++) obj->spells->spell[i] = skill_lookup(fread_word(fp)); fMatch = TRUE; break; } break; case 'T': KEY( "Timer", obj->timer, fread_number( fp ) ); KEY( "Time", obj->timer, fread_number( fp ) ); break; case 'U': if (!str_cmp(word,"Use")) { obj->use = copy_use(obj,FALSE); obj->use->level = fread_number(fp); obj->use->class = class_lookup(fread_word(fp)); obj->use->delay = fread_number(fp); obj->use->charges = fread_number(fp); obj->use->max = fread_number(fp); obj->use->spell = skill_lookup(fread_word(fp)); fMatch = TRUE; break; } break; case 'V': if ( !str_cmp( word, "Values" ) || !str_cmp(word,"Vals")) { fread_to_eol(fp); /* null-op now that values are unused */ fMatch = TRUE; break; } if ( !str_cmp( word, "Val" ) ) { fread_to_eol(fp); /* null-op now that values are unused */ fMatch = TRUE; break; } if ( !str_cmp( word, "Vnum" ) ) { int vnum; vnum = fread_number( fp ); if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL ) bug( "Fread_obj: bad vnum %d.", vnum ); else fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': KEY( "WearFlags", obj->wear_flags, fread_number( fp ) ); KEY( "WeaF", obj->wear_flags, fread_number( fp ) ); KEY( "WearLoc", obj->wear_loc, fread_number( fp ) ); KEY( "Wear", obj->wear_loc, fread_number( fp ) ); KEY( "Weight", obj->weight, fread_number( fp ) ); KEY( "Wt", obj->weight, fread_number( fp ) ); if (!str_cmp(word,"Weap")) { obj->weapon = copy_weapon(obj,FALSE); obj->weapon->blade = material_lookup(fread_word(fp)); obj->weapon->slaying = fread_word(fp); obj->weapon->type = fread_number(fp); obj->weapon->message = fread_number(fp); obj->weapon->flags = fread_number(fp); obj->weapon->hit = fread_number(fp); obj->weapon->damage[DICE_NUMBER]= fread_number(fp); /* d */ fread_letter(fp); obj->weapon->damage[DICE_TYPE] = fread_number(fp); /* + */ fread_letter(fp); obj->weapon->damage[DICE_BONUS] = fread_number(fp); fMatch = TRUE; break; } break; } if ( !fMatch ) { bug( "Fread_obj: no match.", 0 ); fread_to_eol( fp ); } } }