#include "../std.h"
object rat;
#undef EXTRA_RESET
#define EXTRA_RESET extra_reset();
#undef EXTRA_MOVE1
#define EXTRA_MOVE1\
if ("room/sub/door_trap"->query_west_door() == 0) {\
write("The door is closed.\n");\
return 1;\
}
void extra_reset() {
object black_stone;
if (!rat || !living(rat)) {
rat = clone_object("obj/monster");
rat->set_name("rat");
rat->set_alias("black rat");
rat->set_level(3);
rat->set_short("An ugly black rat");
rat->set_wc(5);
rat->set_agressive(1);
move_object(rat, this_object());
black_stone = clone_object("obj/treasure");
black_stone->set_id("stone");
black_stone->set_alias("black stone");
black_stone->set_short("A black stone");
black_stone->set_value(60);
move_object(black_stone, rat);
}
}
ONE_EXIT("room/sub/door_trap", "east",
"Black room",
"This is the black room.\n", 0)