void reset(int started)
{
if (!started)
set_light(1);
}
void init()
{
add_action("north", "north");
add_action("south", "south");
add_action("east", "east");
}
string short()
{
return "The shore of Crescent Lake";
}
void long()
{
write("You are standing on the shore of Crescent Lake, a beautiful and\n" +
"clear lake. Out in the centre of the lake stands the Isle\n" +
"of the Magi.\n" +
"A trail leads into the forest to the east.\n" +
"The shore of Crescent Lake continues north and south\n");
}
int north()
{
this_player()->move_player("north#room/south/sshore4");
return 1;
}
int south()
{
this_player()->move_player("south#room/south/sshore6");
return 1;
}
int east()
{
this_player()->move_player("east#room/south/sforst13");
return 1;
}