void reset(int started) { if (!started) set_light(1); } void init() { add_action("west", "west"); add_action("east", "east"); add_action("southeast", "southeast"); } string short() { return "The shore of Crescent Lake"; } void long() { write("You are standing on the shore of Crescent Lake, a beautiful and\n" + "clear lake. Out in the centre of the lake stands the Isle\n" + "of the Magi.\n" + "A trail leads into the forest to the east.\n" + "The shore of Crescent Lake continues southeast and west\n"); } int east() { this_player()->move_player("east#room/south/sforst8"); return 1; } int west() { this_player()->move_player("west#room/south/sshore28"); return 1; } int southeast() { this_player()->move_player("southeast#room/south/sshore1"); return 1; }