void reset(int started)
{
if (!started)
set_light(1);
}
void init()
{
add_action("north", "north");
add_action("west", "west");
add_action("northeast", "northeast");
add_action("southwest", "southwest");
}
string short()
{
return "The shore of Crescent Lake";
}
void long()
{
write("You are standing on the shore of Crescent Lake, a beautiful and\n" +
"clear lake. Out in the centre of the lake stands the Isle\n" +
"of the Magi.\n" +
"Trails lead into the forest to the north and west.\n" +
"The shore of Crescent Lake continues northeast and southwest\n");
}
int north()
{
this_player()->move_player("north#room/south/sforst28");
return 1;
}
int west()
{
this_player()->move_player("west#room/south/sforst30");
return 1;
}
int northeast()
{
this_player()->move_player("northeast#room/south/sshore21");
return 1;
}
int southwest()
{
this_player()->move_player("southwest#room/south/sshore19");
return 1;
}