void reset(int started)
{
if (!started)
set_light(1);
}
void init()
{
add_action("northwest", "northwest");
add_action("south", "south");
add_action("west", "west");
add_action("southeast", "southeast");
}
string short()
{
return "The shore of Crescent Lake";
}
void long()
{
write("You are standing on the shore of Crescent Lake, a beautiful and\n" +
"clear lake. Out in the centre of the lake stands the Isle\n" +
"of the Magi.\n" +
"Trails lead into the forest to the south and west.\n" +
"The shore of Crescent Lake continues northwest and southeast\n");
}
int northwest()
{
this_player()->move_player("northwest#room/south/sshore16");
return 1;
}
int south()
{
this_player()->move_player("south#room/south/sforst41");
return 1;
}
int southeast()
{
this_player()->move_player("southeast#room/south/sshore14");
return 1;
}
int west()
{
this_player()->move_player("west#room/south/sforst40");
return 1;
}