void reset(int started) { if (!started) set_light(1); } void init() { add_action("north", "north"); add_action("south", "south"); add_action("east", "east"); add_action("west", "west"); } string short() { return "Halfway up the hill on the Isle of the Magi"; } void long() { write("You are halfway up the hill.\n" + "On top of the hill, to the southwest, stands the ruins of the tower of\n" + "Arcanarton, but there is no direct route to the top from here.\n" + "To the south stands some sort of crumbling monument.\n" + "A path winds around the hill to the west, and heads down to the shore\n" + "of the island to the north and east\n"); } int north() { this_player()->move_player("north#room/south/sislnd2"); return 1; } int south() { this_player()->move_player("south#room/south/sislnd14"); return 1; } int east() { this_player()->move_player("east#room/south/sislnd4"); return 1; } int west() { this_player()->move_player("west#room/south/sislnd13"); return 1; }