void reset(int started)
{
if (!started)
set_light(1);
}
void init()
{
add_action("south", "south");
add_action("east", "east");
add_action("west", "west");
}
string short()
{
return "A grove on the shore of the Isle of the Magi";
}
void long()
{
write("You are standing in a grove on the shore of the Isle of the Magi\n" +
"All of the trees in the grove are either diseased, dead or heavily mutated.\n" +
"The shore of the island continues to the east,and the grove follows\n" +
"the shoreline west to Focus Point.\n" +
"The grove also continues to the south.\n");
}
int south()
{
this_player()->move_player("south#room/south/sislnd9");
return 1;
}
int east()
{
this_player()->move_player("east#room/south/sislnd12");
return 1;
}
int west()
{
this_player()->move_player("west#room/south/sislnd10");
return 1;
}