#include "std.h"
#undef EXTRA_INIT
#define EXTRA_INIT\
add_action("sell", "sell");\
add_action("value", "value");\
add_action("buy", "buy");\
add_action("north", "north");\
add_action("list", "list");
TWO_EXIT("room/vill_road2", "south",
"room/storage", "west",
"The shop",
"You are in a shop. You can buy or sell things here.\n" +
"Commands are: 'buy item', 'sell item', 'sell all', 'list', 'list weapons'\n"+
"'list armours' and 'value item'.\n" +
"There is an opening to the north, and some shimmering\n" +
"blue light in the doorway.\nTo the west you see a small room.\n", 1)
object find_item_in_player(string i)
{
object ob;
ob = first_inventory(this_player());
while(ob) {
if (ob->id(i))
return ob;
ob = next_inventory(ob);
}
return 0;
}
int do_sell(object ob) {
int value, do_destroy;
value = ob->query_value();
if (!value) {
write(ob->short() + " has no value.\n");
return 1;
}
if (environment(ob) == this_player()) {
int weight;
if (ob->drop()) {
write("I can't take it from you!\n");
return 1;
}
weight = ob->query_weight();
this_player()->add_weight(- weight);
}
if (value > 2000)
do_destroy = 1;
if (value > 1000) {
write("The shop is low on money...\n");
value = 1000;
}
write("You get "); write(value); write(" gold coins.\n");
say(this_player()->query_name() + " sells " + ob->short() + ".\n");
this_player()->add_money(value);
add_worth(value, ob);
if (do_destroy) {
write("The valuable item is hidden away.\n");
destruct(ob);
return 1;
}
"room/store"->store(ob);
return 1;
}
int sell(string item) {
object ob;
if (!item)
return 0;
if (item == "all") {
object next;
ob = first_inventory(this_player());
while(ob) {
next = next_inventory(ob);
if (!ob->drop() && ob->query_value()) {
write(ob->short() + ":\t");
do_sell(ob);
}
ob = next;
}
write("Ok.\n");
return 1;
}
ob = present(item, this_player());
if (!ob)
ob = present(item, this_object());
if (!ob) {
write("No such item ("); write(item); write(") here.\n");
return 1;
}
do_sell(ob);
return 1;
}
int value(string item) {
int value;
object name_of_item;
if (!item)
return 0;
name_of_item = present(item);
if (!name_of_item)
name_of_item = find_item_in_player(item);
if (!name_of_item) {
if ("room/store"->value(item))
return 1;
write("No such item ("); write(item); write(") here\n");
write("or in the store.\n");
return 1;
}
value = name_of_item->query_value();
if (!value) {
write(item); write(" has no value.\n");
return 1;
}
write("You would get "); write(value); write(" gold coins.\n");
return 1;
}
int buy(string item) {
if (!item)
return 0;
"room/store"->buy(item);
return 1;
}
int north() {
if (this_player()->query_level() < 20) {
write("A strong magic force stops you.\n");
say(this_player()->query_name() +
" tries to go through the field, but fails.\n");
return 1;
}
write("You wriggle through the force field...\n");
this_player()->move_player("north#room/store");
return 1;
}
int list(string obj) {
"room/store"->inventory(obj);
return 1;
}
int query_drop_castle() {
return 1;
}