#include "room.h" object giant; #undef EXTRA_RESET #define EXTRA_RESET\ if (!giant || !living(giant)) {\ giant = clone_object("obj/monster");\ giant->set_name("giant");\ giant->set_level(15);\ giant->set_short("A giant");\ giant->set_wc(20);\ giant->set_ac(2);\ giant->set_aggressive(1);\ move_object(giant, this_object());\ } TWO_EXIT("room/giant_path", "east", "room/giant_conf", "west", "Lair of the Giant", "There are mountains all around you.\n", 1)