/* Foslay's std. include file */ #ifndef _foslay_std_ #define _foslay_std_ #include <wizlevels.h> #define HOME "players/foslay" #define LIB "players/foslay/lib/lpc" #define NAME "foslay" #define CAPNAME "Foslay" /*** Configuration ***/ /* Mudlib: ML2, ML3 */ #define ML2 /* Gamedriver: #ifdef LPC3 */ /* Location: */ /* #define MESSYMUD */ #define AMIGA /* #define TUBMUD */ #ifdef LPC3 #ifndef LIBRARY inherit LIB; #endif #endif #ifdef MESSYMUD #define filter_array filter_objects break_string(x,y) { return x; } #endif /*** Macros ***/ #define TIP this_player() #define THIS this_object() #define PREV previous_object() #define PNAME(x) capitalize((string) (x)->query_name()) #define RNAME(x) ((string) (x)->query_vis_name()) #define FIRST(x) first_inventory(x) #define NEXT(x) next_inventory(x) #define ENV(x) environment(x) #define INV(x) all_inventory(x) #define TELLME(x) if(find_player(NAME)) tell_object(find_player(NAME),(x)); #define CAP(x) capitalize(x) #define OK write("Ok.\n"); return 1 #define he(x) (x) -> query_pronoun () #define his(x) (x) -> query_possessive () #define him(x) (x) -> query_objective () #define HIS his (this_player ()) #define HIM him (this_player ()) #define HE he (this_player ()) #define FOREACH(arr,i) for(i=0;i<sizeof(arr);i++) #define LEVEL(x) (int) call_other(x,"query_level") #define HP(x) (int) call_other(x,"query_hp") #define SP(x) (int) call_other(x,"query_spell_points") #define CLONE(x) clone_object(x) #define TELL(x,y) { if(x) tell_object(x,y); } #define MOVE(x,y) move_object(x,y) #define IF_INV if(ENV(THIS) != TIP) return 0; #define IF_ID if(!id(str)) return 0; #define IF_WIZ if(LEVEL(TIP)<WL_APPRENTICE) return 0; #define IF_ME if(RNAME(TIP) != CAPNAME) return 0; #define IF_LOC if(PREV && PREV != THIS) return 0; #define IF_STR if(!str) return 0; #define IF_CLONE if(sizeof(explode(file_name(THIS),"#")) == 1) return 0; /* compat */ #define sure_find_object(x) load_object(x) #endif /* _foslay_std_ */