Short: notify_fail() malfunctions in 3.2.6 From: Malcolm Tester <MTester@cambric.com> Date: Mon, 25 Oct 1999 11:04:32 -0600 Type: Bug State: Done - irreproducible. One other small problem I've noticed in 3.2.6, but doesn't seem to happen in 3.2.7. You may be already aware of it. the notify_fail() doesn't work properly. If I am carrying an object that defines a command "read", and the room I am in defines a command "read", and the room's notify_fail says something like "There is nothign here to read." and the object's notify_fail() says "Read what?", and of course, if the argument doesn't match, return 0; is done properly, you always get the object's "Read what?". Let's say a proper argument for the room would be "read runes" and the _only_ argument the object accepts is "read mail". I can type "read runes" or "read sdfhs" or anything besides "read mail", and I always get the notify_fail() from the object I am carrying. If I have more than one object in my inventory that defines that command, only the first is checked. I've tested this a bit in 3.2.7, and the problem doesn't seem to exist there. ---------- Analysis ---------- I can't reproduce this problem, and I think that it was caused by a badly programmed object. If there really were a problem with notify_fail(), I'd have been swamped with similar bug reports.