Short: memory-leak in map rooms? Date: Sat, 1 Sep 2001 00:34:09 +0200 From: Freaky <Freaky@UNItopia.RUS.Uni-Stuttgart.DE> Type: Bug State: Done - fixed in 3.2.9-dev.385 See also: b-020205-2 in ldmud-3.2.9-dev.331: freeing small block 0x09a87880 (user 0x09a8789c) object.c 321 By object: map/map By program: secure/simul_efun/simul_efun.c (clone_object.inc) line:65 Object: (destructed) "obj/room", uid: "Magyra" freeing small block 0x09a6a2f0 (user 0x09a6a30c) simulate.c::string_copy 16= 40 By object: map/map By program: secure/simul_efun/simul_efun.c (clone_object.inc) line:65 obj/room^@.c^@ 2 small blocks freed 2001.09.01 00:30:13 Consolidation merged 32050 blocks, freed 0 chunks holdi= ng 0=20 blocks. 2001.09.01 00:30:13 GC freed 116 destructed objects. Irgendeine Idee? (/map/map cloned /obj/room, der dann renamed wird) ------ Looks like something held a reference to the destructed obj/room blueprint.