Short: call_out handling freezes From: Manu Maeki (Cendor) Date: 000308 Type: Bug State: Done - fixed in 3.2.9-dev.256 Driver: 3.2.8-dev.163 After some time, the call_out handling stops and doesn't restart until a reboot. This happens only if this change is in effect: heartbeats are stopped while players are not in the vicinity. Ask Cendor to sent again their monster.c Does the call_out handling skip objets which eval_costs are expired? Analysis: Fiona discovered that on some systems SIGALRM is blocked when the program starts. Code to unblock the signal has been added in 3.2.9-dev.256.