#ifndef __SHIPS__ #define __SHIPS__ // Ships #define SHIPS "/objects/ships/" #define SHIP_SHOP SHIPS + "shop" #define SHIP_ROOMS SHIPS + "rooms/" #define SHIP_ROOM SHIP_ROOMS + "ship_room" #define SHIP_SAVE "/pvt/player/ships/" #define SHIP_PUB SHIPS + "pub_in" #define SHIP_D_SAVE "/secure/savedir/shipd" #define SHIP SHIPS + "ship" #define NPC_SHIP SHIPS + "npcship" //Bitfield flag for item types #define RACK 1 #define LCONT 2 #define SHIPWEAPON 4 #define CARGO 8 #define SHIPSYS 16 #define FIGUREHEAD 32 //Ship Daemon is #defined in daemons.h as SHIP_D #endif