Ships: - Ship Inheritable - 3d Hull array, where things can go, cannot go, and are. - Setup for vehicle speed, for combat. - Setup for specific combat. - Setup for many ship classes. - Repair Method. - Statistics - Ballista Class - aimable weapon, less damage - Catapult Class - less accurate, more damage - Sails - speed - Hull - hit points - Ammunition - for combat - Provisions - When moving, the ship uses provisions, based on Sails, and - Crew Sailing ability. - Wood - Hull repair - Rope - Rigging repair (speed) - Crew Fight - Combat - Crew Sail - Provision usage when moving - Ship Mode - Full Sail / Battle Stations - # of Crew - Keep track of crew - Rooms: - Cargo Hold - Storage area - Lockable room - Limit total # of items in hold - Gunnery Rooms - Come in pairs (port/starboard) - Ballista and Catapults - Observation Deck - Spy (terrain check) - Crow's nest effectively - Bridge - Control room - Signal to all on ship - Crew Quarters - Check crew status (happy/mad/etc) - Order around crew - Captain's Cabin - Player emotes - Change Long Desc Capability - Ship's Stores - Handle ship status - Correspond to crew quarters - Crew inheritable - A basic monster for crew types for the ships. - Captain/Admiral system - Events: (Hayden) - The method that controls a player's ownership of vehicles. - Ship Daemon: (Hayden) - Controls the setup of ships as they are created. - Ship Docks: - The stores where players will come to buy their ships and set them up. - This may include 'remodeling' of the interior, and repair to the ships. - Ship Inheritable: (Hayden & Malachai) - Ship Rooms Inheritable: (Hayden & Blade) - Ship Skills: (Malachai - Hayden) - The skills required for sailing a ship with skill, well you get the point. - Repair skills - Documentaion: - Completely document the entire ship system, as its done. - So anyone can understand the code.