ldmud-3.2.9/doc/
ldmud-3.2.9/doc/efun/
ldmud-3.2.9/mud/
ldmud-3.2.9/mud/heaven7/
ldmud-3.2.9/mud/heaven7/lib/
ldmud-3.2.9/mud/lp-245/
ldmud-3.2.9/mud/lp-245/banish/
ldmud-3.2.9/mud/lp-245/doc/
ldmud-3.2.9/mud/lp-245/doc/examples/
ldmud-3.2.9/mud/lp-245/doc/sefun/
ldmud-3.2.9/mud/lp-245/log/
ldmud-3.2.9/mud/lp-245/obj/Go/
ldmud-3.2.9/mud/lp-245/players/lars/
ldmud-3.2.9/mud/lp-245/room/death/
ldmud-3.2.9/mud/lp-245/room/maze1/
ldmud-3.2.9/mud/lp-245/room/sub/
ldmud-3.2.9/mud/lp-245/secure/
ldmud-3.2.9/mud/morgengrauen/
ldmud-3.2.9/mud/morgengrauen/lib/
ldmud-3.2.9/mud/sticklib/
ldmud-3.2.9/mud/sticklib/src/
ldmud-3.2.9/mudlib/uni-crasher/
ldmud-3.2.9/pkg/
ldmud-3.2.9/pkg/debugger/
ldmud-3.2.9/pkg/diff/
ldmud-3.2.9/pkg/misc/
ldmud-3.2.9/src/autoconf/
ldmud-3.2.9/src/bugs/
ldmud-3.2.9/src/bugs/MudCompress/
ldmud-3.2.9/src/bugs/b-020916-files/
ldmud-3.2.9/src/bugs/doomdark/
ldmud-3.2.9/src/bugs/ferrycode/ferry/
ldmud-3.2.9/src/bugs/ferrycode/obj/
ldmud-3.2.9/src/bugs/psql/
ldmud-3.2.9/src/done/
ldmud-3.2.9/src/done/order_alist/
ldmud-3.2.9/src/done/order_alist/obj/
ldmud-3.2.9/src/done/order_alist/room/
ldmud-3.2.9/src/gcc/
ldmud-3.2.9/src/gcc/2.7.0/
ldmud-3.2.9/src/gcc/2.7.1/
ldmud-3.2.9/src/hosts/
ldmud-3.2.9/src/hosts/GnuWin32/
ldmud-3.2.9/src/hosts/amiga/NetIncl/
ldmud-3.2.9/src/hosts/amiga/NetIncl/netinet/
ldmud-3.2.9/src/hosts/amiga/NetIncl/sys/
ldmud-3.2.9/src/hosts/i386/
ldmud-3.2.9/src/hosts/msdos/byacc/
ldmud-3.2.9/src/hosts/msdos/doc/
ldmud-3.2.9/src/hosts/os2/
ldmud-3.2.9/src/hosts/win32/
ldmud-3.2.9/src/util/
ldmud-3.2.9/src/util/erq/
ldmud-3.2.9/src/util/indent/hosts/next/
ldmud-3.2.9/src/util/xerq/
ldmud-3.2.9/src/util/xerq/lpc/
ldmud-3.2.9/src/util/xerq/lpc/www/
 
Ships:
- Ship Inheritable
  - 3d Hull array, where things can go, cannot go, and are.
  - Setup for vehicle speed, for combat.
  - Setup for specific combat.
  - Setup for many ship classes.
  - Repair Method.
  - Statistics
    - Ballista Class - aimable weapon, less damage
    - Catapult Class - less accurate, more damage
    - Sails - speed
    - Hull - hit points
    - Ammunition - for combat
    - Provisions - When moving, the ship uses provisions, based on Sails, and
                 - Crew Sailing ability.
    - Wood - Hull repair
    - Rope - Rigging repair (speed)
    - Crew Fight - Combat
    - Crew Sail - Provision usage when moving
    - Ship Mode - Full Sail / Battle Stations
    - # of Crew - Keep track of crew
- Rooms:
  - Cargo Hold 
    - Storage area
    - Lockable room
    - Limit total # of items in hold
  - Gunnery Rooms
    - Come in pairs (port/starboard)
    - Ballista and Catapults
  - Observation Deck
    - Spy (terrain check)
    - Crow's nest effectively
  - Bridge
    - Control room
    - Signal to all on ship
  - Crew Quarters 
    - Check crew status (happy/mad/etc)
    - Order around crew 
  - Captain's Cabin
    - Player emotes 
    - Change Long Desc Capability
  - Ship's Stores 
    - Handle ship status
    - Correspond to crew quarters
- Crew inheritable
  - A basic monster for crew types for the ships.
- Captain/Admiral system
- Events:  (Hayden)
  - The method that controls a player's ownership of vehicles.
- Ship Daemon:  (Hayden)
  - Controls the setup of ships as they are created.
- Ship Docks:  
  - The stores where players will come to buy their ships and set them up.
  - This may include 'remodeling' of the interior, and repair to the ships.
- Ship Inheritable:  (Hayden & Malachai)
- Ship Rooms Inheritable:  (Hayden & Blade)
- Ship Skills:  (Malachai - Hayden)
  - The skills required for sailing a ship with skill, well you get the point.
  - Repair skills
- Documentaion:
  - Completely document the entire ship system, as its done.
  - So anyone can understand the code.