#include <mudlib.h>
#include <material.h>
inherit OBJECT;
void reset(int iArg) {
if(!is_clone(this_object())) return;
::reset();
if(iArg) return;
set_name("carrack deck plan");
set_alt_name("deck plan");
set_alias("plan");
add_alias("plans");
set_short("deck plan for the Carrack-class ship");
set_long("\
This is a small scroll of paper detailing the arrangement of rooms\n\
in the Carrack class vessel. You should \"read\" it to view it.\n");
set_value(0);
set_no_sell();
}
void init() {
::init();
add_action("read_func","read");
}
status read_func(string sArg) {
if(present(sArg,environment(this_player())) != this_object() &&
present(sArg,this_player()) != this_object()) {
notify_fail("Read what?\n");
return 0;
}
more("/doc/ships/CARRACK_PLAN");
return 1;
}